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<blockquote data-quote="ff6shadow" data-source="post: 4395830" data-attributes="member: 61179"><p><strong><span style="font-size: 18px">Feats</span></strong></p><p></p><p>[sblock=Heroic Feats]<strong>Improved Knowledge</strong></p><p><strong>Prerequisites</strong>: Blue Mage, Wis 13</p><p><strong>Benefit</strong>: The bonus to defenses provided by your I Know That Trick class feature improves to +4</p><p></p><p><strong>Knowledgeable Reinvigoration</strong></p><p><strong>Prerequisites</strong>: Blue Mage, Con 13</p><p><strong>Benefit</strong>: When you use the Master of Many Skills class skill to successfully copy a power, you regain a number of HP equal to 1/2 your level.</p><p></p><p><strong>Blue Adept [Multiclass]</strong></p><p><strong>Prerequisite</strong>: Charisma 13</p><p><strong>Benefit</strong>: Choose a Blue Mage Tactics class feature. You are considered to have this class ability for the purpose of selecting paragon paths.</p><p>You gain the ability to use the Master of Many Skills class feature once per day. You may not permanently learn enemy powers.[/sblock]</p><p>[sblock=Paragon Feats]<strong>Blue Mage Durability</strong></p><p><strong>Prerequisites</strong>: Blue Mage Con 13, Wis 13</p><p><strong>Benefit</strong>: You gain 2 additional healing surges.</p><p></p><p><strong>Blue Warrior Mastery</strong></p><p><strong>Prerequisites</strong>: Blue Mage, Blue Warrior class feature</p><p><strong>Benefit</strong>: You gain a +1 damage with a single weapon of your choice. Additionally, you gain a +2 feat bonus to skill checks made to learn melee powers and attacks.</p><p><strong>Special</strong>: You may not have the feats Blue Wizard Mastery or Hybrid Style.</p><p></p><p><strong>Blue Wizard Mastery</strong></p><p><strong>Prerequisites</strong>: Blue Mage, Blue Wizard class feature.</p><p><strong>Benefit</strong>: You gain the ability to use one wizard cantrip as an at-will power. Additionally, you gain a +2 feat bonus to skill checks made to learn ranged powers and attacks.</p><p></p><p><strong>Hybrid Style</strong></p><p><strong>Prerequisites</strong> Blue Mage</p><p><strong>Benefit</strong>: You gain full benefit when using Blue Mage powers, as though you had both the Blue Wizard and the Blue Warrior class features.[/sblock]</p><p></p><p></p><p><strong><span style="font-size: 18px">Edit History</span></strong></p><p></p><p>[sblock=07/22/08 - - 4:30 PM]-----First posting</p><p>-----Level 1 and 2 powers added.[/sblock]</p><p>[sblock=07/22/08 - - 6:00 PM]-----Changed Freezing Blast from Blast 5 to Blast 3</p><p>-----Added Dexterity options to all ranged weapon attacks.[/sblock]</p><p>[sblock=07/22/08 - - 7:00 PM]-----Added the text pertaining to the Enemy Skill keyword.[/sblock]</p><p>[sblock=07/22/08 - - 9:00 PM]-----Added the At-Will powers Shockwave Strike and Lightning Burst</p><p>-----Moved Ranged Talent and Melee Talent to At-Will Class Features.[/sblock]</p><p>[sblock=07/23/08 - - 5:30 PM]-----Changed Mystic Strike to only ever add +1 to hit.</p><p>-----Added 5th-9th level powers[/sblock]</p><p>[sblock=07/24/08 - - 3:00 AM]-----Added 10-19th level powers.[/sblock]</p><p>[sblock=07/24/08 - - 3:20 PM]-----Added epic powers</p><p>-----Modified the talents to work on a tier system as suggested.</p><p>[sblock]DC to learn an At-Will - 15 + 1/2 enemies level</p><p>DC to learn and Encounter - 20 + 1/2 enemies level</p><p>DC to learn a Daily or recharge - 25 + 1/2 enemies level.[/sblock][/sblock]</p><p>[sblock=07/25/08 - - 1:00 AM]-----Added a paragon path and an epic destiny[/sblock]</p><p>[sblock=07/26/08 - - 6:23 PM]-----Added two new paragon paths, the Azure Blade and the Cerulean Adept</p><p>-----Spelling corrections</p><p>-----Changed Black Blade of Destruction from 4[W] to 3[W]</p><p>-----Added the Utility Power 6 Scan</p><p>-----Added the Utility Power 16 Libra[/sblock]</p><p>[sblock=07/26/06 - - 10:48]-----Removed the section from Implements that added weapon or implement enhancment bonus to enemy skills.</p><p>-----Lightning Burst's attack penalty now lasts until end of your next turn.</p><p>-----Shockwave Strike is now a Blast 2 instead of a Blast 3</p><p>-----Elemental Ward now protects from a single element from the attack instead of all the elements.</p><p>-----Just Close Enough has been rewritten to work properly now.</p><p>-----Laser now does 3d6 damage instead of 4d6.</p><p>-----Spark Spin now does 5 ongoing fire damage.</p><p>-----Damage on all 5th level Daily powers was doubled.[/sblock]</p><p>[sblock=07/31/06 - - 10:00 PM]-----Increases Healing Surges by 2</p><p>-----Removed Insight from the Class skills</p><p>-----Added Bluff and Athletics to the class skills.</p><p>-----Changed the Range on Lightning Burst to 5 Burst 1</p><p>-----Moved Daily Talent from Daily 1 Spells to Daily 5 spells</p><p>-----Added the Power Baleful Blast to Daily 1.</p><p>-----Added the power Double Slash to Daily 1</p><p>-----Added the power Fearful Blade to Daily 5</p><p>-----Changed Aquabreath from pushing 4 to pushing 3</p><p>-----Removed the Miss effect from Encounter 7 Acid Blow</p><p>-----Added the power Searing Blade to Daily 9</p><p>-----Added the power Rain of Blades to Daily 15</p><p>-----Added the power Fanning the Flame to Encounter 13</p><p>-----Reduced the damage of Encounter 17 Earth Shaker from 5d6 to 4d6.</p><p>-----Changed the Encounter 17 power Earth Shaker to target you as well as all creatures in the burst.</p><p>-----Changed the Encounter 23 power Condemned to have a -2 penalty to the attack roll.</p><p>-----Changed the Dailoy 25 power 1000 Needles to deal 6d6 damage instead of 8d6, sustain for 3d6 instead of 4d6, and have a -3 penalty to saving throws to end the sustain effect.</p><p>-----Added the Daily 25 power Blinking Shadows</p><p>-----Changed the Encounter 27 power Nova to deal 4d8 damage instead of 6d8</p><p>-----Changed the Daily 29 power Doppleganger Attack to have a +2 to each attack.</p><p>-----Changed the feat Hybrid Style to offer a bonus to hit to Blue Wizards instead of a weapon proficiency.[/sblock]</p><p>[sblock=8/14/08 - - 5:00 PM]-----Added a line in the Enemy Skill keyword clarifying how Encounter Powers with Recharge work for you.</p><p>-----Added a paragrpah to the Enemy Skill Keyword explaining how stolen powers and the skill that stole them occupy the same "power slots"</p><p>-----Changed the name of Daily 1 Baelful Blast to Baleful Strike.</p><p>-----Changed Utility 2 Skill Duplication to have a duration of the encounter or 5 minutes.</p><p>-----Changed Encounter 3 Laser to deal 4d6 damage instead of 3d6.</p><p>-----Changed Daily 9 Trine from dealing 3d8 to dealing 3d10</p><p>-----Changed Utility 16 Borrowed Defenses to add a duration of the encounter or 5 minutes.</p><p>-----Clarified the effects of Utility 16 Libra</p><p>-----Changed Daily 19 Exploder ot have a +2 to hit and deal 3d6 + Charisma HP. A miss ow deals just half damage</p><p>-----Changed Blue Magus Utility 12 Talent Theft to add a duration of the encounter or 5 minutes.</p><p>-----Changed Azure Blade Daily 20 to deal 3[W] instead of 2[W][/sblock]</p><p>[sblock=8/30/08 - - 11:01]I completed a massive rewrite of the class based on suggestions from both Enworld and Gleemax. I removed about half of the powers and clearly differentiate benefits based on your chosen tactic. I moved several of the lost powers into the paragon paths. Further more, all ability to learn skills have been moved to class features and a multi-class character can only use this feature 1/day. I created a spellbook feature that can store up to 20 enemy "spells" for the blue mage for future use and permitted them to permanently learn enemy powers after a short rest if they copied them in the previous encounter. Alied powers can still be copied, but only for the encounter. Finally, since the ability to permanently learn powers was moved to the main class, I altered the Mimic Epic Destiny.[/sblock]</p></blockquote><p></p>
[QUOTE="ff6shadow, post: 4395830, member: 61179"] [B][SIZE="5"]Feats[/SIZE][/B] [sblock=Heroic Feats][B]Improved Knowledge[/B] [B]Prerequisites[/B]: Blue Mage, Wis 13 [B]Benefit[/B]: The bonus to defenses provided by your I Know That Trick class feature improves to +4 [B]Knowledgeable Reinvigoration[/B] [B]Prerequisites[/B]: Blue Mage, Con 13 [B]Benefit[/B]: When you use the Master of Many Skills class skill to successfully copy a power, you regain a number of HP equal to 1/2 your level. [B]Blue Adept [Multiclass][/B] [B]Prerequisite[/B]: Charisma 13 [B]Benefit[/B]: Choose a Blue Mage Tactics class feature. You are considered to have this class ability for the purpose of selecting paragon paths. You gain the ability to use the Master of Many Skills class feature once per day. You may not permanently learn enemy powers.[/sblock] [sblock=Paragon Feats][B]Blue Mage Durability[/B] [B]Prerequisites[/B]: Blue Mage Con 13, Wis 13 [B]Benefit[/B]: You gain 2 additional healing surges. [B]Blue Warrior Mastery[/B] [B]Prerequisites[/B]: Blue Mage, Blue Warrior class feature [B]Benefit[/B]: You gain a +1 damage with a single weapon of your choice. Additionally, you gain a +2 feat bonus to skill checks made to learn melee powers and attacks. [B]Special[/B]: You may not have the feats Blue Wizard Mastery or Hybrid Style. [B]Blue Wizard Mastery[/B] [B]Prerequisites[/B]: Blue Mage, Blue Wizard class feature. [B]Benefit[/B]: You gain the ability to use one wizard cantrip as an at-will power. Additionally, you gain a +2 feat bonus to skill checks made to learn ranged powers and attacks. [B]Hybrid Style[/B] [B]Prerequisites[/B] Blue Mage [B]Benefit[/B]: You gain full benefit when using Blue Mage powers, as though you had both the Blue Wizard and the Blue Warrior class features.[/sblock] [B][SIZE="5"]Edit History[/SIZE][/B] [sblock=07/22/08 - - 4:30 PM]-----First posting -----Level 1 and 2 powers added.[/sblock] [sblock=07/22/08 - - 6:00 PM]-----Changed Freezing Blast from Blast 5 to Blast 3 -----Added Dexterity options to all ranged weapon attacks.[/sblock] [sblock=07/22/08 - - 7:00 PM]-----Added the text pertaining to the Enemy Skill keyword.[/sblock] [sblock=07/22/08 - - 9:00 PM]-----Added the At-Will powers Shockwave Strike and Lightning Burst -----Moved Ranged Talent and Melee Talent to At-Will Class Features.[/sblock] [sblock=07/23/08 - - 5:30 PM]-----Changed Mystic Strike to only ever add +1 to hit. -----Added 5th-9th level powers[/sblock] [sblock=07/24/08 - - 3:00 AM]-----Added 10-19th level powers.[/sblock] [sblock=07/24/08 - - 3:20 PM]-----Added epic powers -----Modified the talents to work on a tier system as suggested. [sblock]DC to learn an At-Will - 15 + 1/2 enemies level DC to learn and Encounter - 20 + 1/2 enemies level DC to learn a Daily or recharge - 25 + 1/2 enemies level.[/sblock][/sblock] [sblock=07/25/08 - - 1:00 AM]-----Added a paragon path and an epic destiny[/sblock] [sblock=07/26/08 - - 6:23 PM]-----Added two new paragon paths, the Azure Blade and the Cerulean Adept -----Spelling corrections -----Changed Black Blade of Destruction from 4[W] to 3[W] -----Added the Utility Power 6 Scan -----Added the Utility Power 16 Libra[/sblock] [sblock=07/26/06 - - 10:48]-----Removed the section from Implements that added weapon or implement enhancment bonus to enemy skills. -----Lightning Burst's attack penalty now lasts until end of your next turn. -----Shockwave Strike is now a Blast 2 instead of a Blast 3 -----Elemental Ward now protects from a single element from the attack instead of all the elements. -----Just Close Enough has been rewritten to work properly now. -----Laser now does 3d6 damage instead of 4d6. -----Spark Spin now does 5 ongoing fire damage. -----Damage on all 5th level Daily powers was doubled.[/sblock] [sblock=07/31/06 - - 10:00 PM]-----Increases Healing Surges by 2 -----Removed Insight from the Class skills -----Added Bluff and Athletics to the class skills. -----Changed the Range on Lightning Burst to 5 Burst 1 -----Moved Daily Talent from Daily 1 Spells to Daily 5 spells -----Added the Power Baleful Blast to Daily 1. -----Added the power Double Slash to Daily 1 -----Added the power Fearful Blade to Daily 5 -----Changed Aquabreath from pushing 4 to pushing 3 -----Removed the Miss effect from Encounter 7 Acid Blow -----Added the power Searing Blade to Daily 9 -----Added the power Rain of Blades to Daily 15 -----Added the power Fanning the Flame to Encounter 13 -----Reduced the damage of Encounter 17 Earth Shaker from 5d6 to 4d6. -----Changed the Encounter 17 power Earth Shaker to target you as well as all creatures in the burst. -----Changed the Encounter 23 power Condemned to have a -2 penalty to the attack roll. -----Changed the Dailoy 25 power 1000 Needles to deal 6d6 damage instead of 8d6, sustain for 3d6 instead of 4d6, and have a -3 penalty to saving throws to end the sustain effect. -----Added the Daily 25 power Blinking Shadows -----Changed the Encounter 27 power Nova to deal 4d8 damage instead of 6d8 -----Changed the Daily 29 power Doppleganger Attack to have a +2 to each attack. -----Changed the feat Hybrid Style to offer a bonus to hit to Blue Wizards instead of a weapon proficiency.[/sblock] [sblock=8/14/08 - - 5:00 PM]-----Added a line in the Enemy Skill keyword clarifying how Encounter Powers with Recharge work for you. -----Added a paragrpah to the Enemy Skill Keyword explaining how stolen powers and the skill that stole them occupy the same "power slots" -----Changed the name of Daily 1 Baelful Blast to Baleful Strike. -----Changed Utility 2 Skill Duplication to have a duration of the encounter or 5 minutes. -----Changed Encounter 3 Laser to deal 4d6 damage instead of 3d6. -----Changed Daily 9 Trine from dealing 3d8 to dealing 3d10 -----Changed Utility 16 Borrowed Defenses to add a duration of the encounter or 5 minutes. -----Clarified the effects of Utility 16 Libra -----Changed Daily 19 Exploder ot have a +2 to hit and deal 3d6 + Charisma HP. A miss ow deals just half damage -----Changed Blue Magus Utility 12 Talent Theft to add a duration of the encounter or 5 minutes. -----Changed Azure Blade Daily 20 to deal 3[W] instead of 2[W][/sblock] [sblock=8/30/08 - - 11:01]I completed a massive rewrite of the class based on suggestions from both Enworld and Gleemax. I removed about half of the powers and clearly differentiate benefits based on your chosen tactic. I moved several of the lost powers into the paragon paths. Further more, all ability to learn skills have been moved to class features and a multi-class character can only use this feature 1/day. I created a spellbook feature that can store up to 20 enemy "spells" for the blue mage for future use and permitted them to permanently learn enemy powers after a short rest if they copied them in the previous encounter. Alied powers can still be copied, but only for the encounter. Finally, since the ability to permanently learn powers was moved to the main class, I altered the Mimic Epic Destiny.[/sblock] [/QUOTE]
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