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<blockquote data-quote="ff6shadow" data-source="post: 4398904" data-attributes="member: 61179"><p>Part of the point of using healing surges is that they are of limited supply. If you burn all your surges to maintain enemy powers you run out of healing. At which point your risking your own death. And if you consitently require the party to rest for your benefit, the DM and the party will be likely to get on to you for it. The resource management of maintaining powers outside your normal selection is part of the reasource management. Unless you push Constitution, you likely can't afford to maintain more than a single power, maybe 2. I could see pushing to 8 surges though. You are right though, that the exact number needs playtesting.</p><p></p><p>Second, outside the at-will talents, the others are essentially, replacing themselves. Each states that if you use it again, you lose the stolen power. And you'll have to select the encounter and daily talent as your daily and encounter power, so there is no net gain of powers. And the at-will talents only allow the use of the power until you use them again, so no net gain of powers there either.</p><p></p><p>Shockwave Strike was patterned off of the wizard at-will Thunderwave which pushes Wisdom modifier squares. How is it broken? Double so since Intelligence is not a primary stat.</p><p></p><p>As for the dragon breath, encounter powers with a recharge are learned through the use of your Daily Talent, which requires a higher skill check than the encounter or at-will talents. Assuming you are level 4 with an (optimistic) 16 Intelligence and training in Arcana, you have a +10 to the skill check vs. a DC 27 Arcana check to learn the ability. Thanks to suggestions by Aluman on the gleemax boards, it is very difficult to learn the daily and encounter recharge powers of creatures of your level. In contrast you need a DC 22 to get ordinary encounter powers with Encounter Talent and a DC 17 to At-Will powers with your class feature talents. Assuming you make this impressive skill check, you get to use the dragons breath as a daily power this battle, that will recharge only suring this encounter, or spend a healing surge to have it as a daily power for the day. You can contiue to spend this healing surge to keep it as a daily power for as long as you want. Either way, it is always a daily power. However, it is certainly on the strong side. Perhaps delaying Daily Talent to 5th level would work?</p></blockquote><p></p>
[QUOTE="ff6shadow, post: 4398904, member: 61179"] Part of the point of using healing surges is that they are of limited supply. If you burn all your surges to maintain enemy powers you run out of healing. At which point your risking your own death. And if you consitently require the party to rest for your benefit, the DM and the party will be likely to get on to you for it. The resource management of maintaining powers outside your normal selection is part of the reasource management. Unless you push Constitution, you likely can't afford to maintain more than a single power, maybe 2. I could see pushing to 8 surges though. You are right though, that the exact number needs playtesting. Second, outside the at-will talents, the others are essentially, replacing themselves. Each states that if you use it again, you lose the stolen power. And you'll have to select the encounter and daily talent as your daily and encounter power, so there is no net gain of powers. And the at-will talents only allow the use of the power until you use them again, so no net gain of powers there either. Shockwave Strike was patterned off of the wizard at-will Thunderwave which pushes Wisdom modifier squares. How is it broken? Double so since Intelligence is not a primary stat. As for the dragon breath, encounter powers with a recharge are learned through the use of your Daily Talent, which requires a higher skill check than the encounter or at-will talents. Assuming you are level 4 with an (optimistic) 16 Intelligence and training in Arcana, you have a +10 to the skill check vs. a DC 27 Arcana check to learn the ability. Thanks to suggestions by Aluman on the gleemax boards, it is very difficult to learn the daily and encounter recharge powers of creatures of your level. In contrast you need a DC 22 to get ordinary encounter powers with Encounter Talent and a DC 17 to At-Will powers with your class feature talents. Assuming you make this impressive skill check, you get to use the dragons breath as a daily power this battle, that will recharge only suring this encounter, or spend a healing surge to have it as a daily power for the day. You can contiue to spend this healing surge to keep it as a daily power for as long as you want. Either way, it is always a daily power. However, it is certainly on the strong side. Perhaps delaying Daily Talent to 5th level would work? [/QUOTE]
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