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<blockquote data-quote="Exen Trik" data-source="post: 4438190" data-attributes="member: 34942"><p>Another aspect of blue mages that I don't see covered here is that they always got a much broader range of spells then other characters. But in exchange, they tended to be a little weak and very situational, with unusual properties and mechanics such as targeting enemies of certain levels, dealing combinations of weak statuses, working only when conditions were met, or just being very random. Even the best spells like white wind had oddities such as only healing as much as the casters current hit points. So even though many spells would be useless at any given time, collecting many made the blue mage versatile and powerful.</p><p></p><p>In light of that, I think the best way to go about it is to have a "spell book" like mechanic, but with no limit on how many spells that can be learned, and the ability to choose between any one of them on the fly. Alternatively they could be "equipped" during short rests, similar to how FF11 works. In exchange for this versatility, the spells would be similarly weaker, with unusual mechanics and situational uses. My first thought is to use daily and utility slots for this, but there's probably other ways to go about it.</p><p></p><p>Perhaps surges could be used to store spells? Spending the surge would be used to cast the spell. It still kinda muddies resource management, but it is a handy mechanic all the same.</p><p> </p><p>Agreed.</p></blockquote><p></p>
[QUOTE="Exen Trik, post: 4438190, member: 34942"] Another aspect of blue mages that I don't see covered here is that they always got a much broader range of spells then other characters. But in exchange, they tended to be a little weak and very situational, with unusual properties and mechanics such as targeting enemies of certain levels, dealing combinations of weak statuses, working only when conditions were met, or just being very random. Even the best spells like white wind had oddities such as only healing as much as the casters current hit points. So even though many spells would be useless at any given time, collecting many made the blue mage versatile and powerful. In light of that, I think the best way to go about it is to have a "spell book" like mechanic, but with no limit on how many spells that can be learned, and the ability to choose between any one of them on the fly. Alternatively they could be "equipped" during short rests, similar to how FF11 works. In exchange for this versatility, the spells would be similarly weaker, with unusual mechanics and situational uses. My first thought is to use daily and utility slots for this, but there's probably other ways to go about it. Perhaps surges could be used to store spells? Spending the surge would be used to cast the spell. It still kinda muddies resource management, but it is a handy mechanic all the same. Agreed. [/QUOTE]
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