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<blockquote data-quote="ff6shadow" data-source="post: 4439062" data-attributes="member: 61179"><p>Cynlas</p><p>Yes, you are intended to use the exact same numbers as the monster you learned it from.</p><p></p><p>They learn powers just like any other class. If this were 3.5, I would have based everything on learning it from an enemy, but with 4th I'm trying to meet the expectation of the system, which is that every character has so many powers of a certain level. If you took the paragon path Blue Magus and picked all of the talent powers, you would indeed have no powers other than those stolen from your enemies though. I do like your idea of permanently learning the enemy's powers permanently, but as I've written it, you can also learn powers from your allies. This means that you could quickly and permanently replace any member of the party.</p><p></p><p></p><p>Exen Trik</p><p>Knock as hard as you like. I'm not crazy enough to post on the internet and expect to not take criticism.</p><p></p><p>- The very idea of a blue mage is that you are versatile, but it comes at a cost. Your powers tend not to be as good as a specialist. I probably need to tone some of the powers down.</p><p></p><p>- Most of the invented powers were placed in the weapon side of the class or in heroic tier. Although the addition of some monster powers as actually being selectable for permanent learning is interesting. As a note though, barring a few games, Aero has always been the province of a blue mage.</p><p></p><p>- I'm not sure where your going with integrating the blue magic mechanic. If you mean applying the power into a book and your can keep it openendedly, I'm not sure why.</p><p></p><p>- The only way Blue Magic is going to seriously affect your resources is if you are trying to save every power you get. Mostly, I'd say keep them for a fight them lose them unless they are really good.</p><p></p><p></p><p>Cynlas</p><p>I agree with you on worrying over it's power level. It needs some playtesting to determine if it's too good and I don't have a running campaign at the moment to test it in.</p><p></p><p>The more you point out the fact that all powers should be learned, the more I think it might be a valid idea, but I still worry over being able to duplicate an allies class by mastering his powers when he uses them.</p><p></p><p>As for which powers can be learned, almost anything qualifies. Eladrin Fey Step, Wizard's sleep, dragon's breath. If it requires an action to do it, it can be learned.</p><p></p><p>Recreating that weakness of the blue mage was in fact purposeful.</p><p></p><p>You are right that stealing the white dragon's breath is only good for defending yourself from it. However, you keep ahold of it and unleash in the next fight and it will probably have more of an effect.</p><p></p><p>Exen Trik</p><p>- I do like the idea of making many of the powers situtational, although I think that targettin the level of the monster would probably be a bad idea.</p><p></p><p>Spending a Surge to store a power is written into the Enemy Skill keyword. After the encounter, you can spend a surge to store the power for the day. After an extended rest, you can spend a surge to store the power for another day.</p><p></p><p>I suppose if you guys want to work with me, we could try to overhaul it into something closer to the real thing. Interested?</p><p></p><p></p><p>RyvenCedrylle</p><p>Those actually sound like reasonable powers, that could probably be added in.</p></blockquote><p></p>
[QUOTE="ff6shadow, post: 4439062, member: 61179"] Cynlas Yes, you are intended to use the exact same numbers as the monster you learned it from. They learn powers just like any other class. If this were 3.5, I would have based everything on learning it from an enemy, but with 4th I'm trying to meet the expectation of the system, which is that every character has so many powers of a certain level. If you took the paragon path Blue Magus and picked all of the talent powers, you would indeed have no powers other than those stolen from your enemies though. I do like your idea of permanently learning the enemy's powers permanently, but as I've written it, you can also learn powers from your allies. This means that you could quickly and permanently replace any member of the party. Exen Trik Knock as hard as you like. I'm not crazy enough to post on the internet and expect to not take criticism. - The very idea of a blue mage is that you are versatile, but it comes at a cost. Your powers tend not to be as good as a specialist. I probably need to tone some of the powers down. - Most of the invented powers were placed in the weapon side of the class or in heroic tier. Although the addition of some monster powers as actually being selectable for permanent learning is interesting. As a note though, barring a few games, Aero has always been the province of a blue mage. - I'm not sure where your going with integrating the blue magic mechanic. If you mean applying the power into a book and your can keep it openendedly, I'm not sure why. - The only way Blue Magic is going to seriously affect your resources is if you are trying to save every power you get. Mostly, I'd say keep them for a fight them lose them unless they are really good. Cynlas I agree with you on worrying over it's power level. It needs some playtesting to determine if it's too good and I don't have a running campaign at the moment to test it in. The more you point out the fact that all powers should be learned, the more I think it might be a valid idea, but I still worry over being able to duplicate an allies class by mastering his powers when he uses them. As for which powers can be learned, almost anything qualifies. Eladrin Fey Step, Wizard's sleep, dragon's breath. If it requires an action to do it, it can be learned. Recreating that weakness of the blue mage was in fact purposeful. You are right that stealing the white dragon's breath is only good for defending yourself from it. However, you keep ahold of it and unleash in the next fight and it will probably have more of an effect. Exen Trik - I do like the idea of making many of the powers situtational, although I think that targettin the level of the monster would probably be a bad idea. Spending a Surge to store a power is written into the Enemy Skill keyword. After the encounter, you can spend a surge to store the power for the day. After an extended rest, you can spend a surge to store the power for another day. I suppose if you guys want to work with me, we could try to overhaul it into something closer to the real thing. Interested? RyvenCedrylle Those actually sound like reasonable powers, that could probably be added in. [/QUOTE]
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