Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Blue Mage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cynlas" data-source="post: 4442662" data-attributes="member: 34699"><p><strong>...</strong></p><p></p><p>Ok, thanks for the clarification. </p><p> </p><p>However, I still think that any power should be at least Moderate difficulty; as it is, you could have the Blue Mage learn an At-Will power from a critter of a fairly higher level than themselves. </p><p> </p><p>EG: a <strong>1st level Blue Mage</strong> with a 16 Int would still only need to roll a <strong><u>12</u></strong> to learn an At-Will power <strong>from a 10th level mob</strong>. (5+3+12 = 20 = 15+5 DC). That is simply too easy. This means learning attacks that are +14 or +15 to hit, at first level, as At Will powers.</p><p> </p><p>Since, at current, this ability allows them to learn any ability used, this means that the surviving blue mage (Hide and Run!) has access to a substantial attacking or spell power that no other character would be able to reach for some time. While this can be controlled by an attentive DM, I (for one) do throw PL+4 or more level creatures at a party for the big battles, which even then would provide more of a boost in power than I'd like, or that fits the Blue Mage's inherent weaknesses, that of using fairly weak (comparatively) monster abilities. Furthermore, if you allow the learning from PCs or non-threatening NPCs, what is to stop them from Hiring a 10th level wizard or cleric to fire off At-Wills until they learn them all (at a tenth level of ability)?</p><p> </p><p>Yes, I realize that "role playing" should be a consideration in this, but it is painfully clear from the direction 4E went with things, that RP and Flavor are no longer used as limiting factors in balancing classes.</p><p> </p><p>Anyway, the difficulty should, imho, go up by +5, and you might want to consider a level cap to what a Blue Mage can actually learn from a mob.</p></blockquote><p></p>
[QUOTE="Cynlas, post: 4442662, member: 34699"] [b]...[/b] Ok, thanks for the clarification. However, I still think that any power should be at least Moderate difficulty; as it is, you could have the Blue Mage learn an At-Will power from a critter of a fairly higher level than themselves. EG: a [B]1st level Blue Mage[/B] with a 16 Int would still only need to roll a [B][U]12[/U][/B] to learn an At-Will power [B]from a 10th level mob[/B]. (5+3+12 = 20 = 15+5 DC). That is simply too easy. This means learning attacks that are +14 or +15 to hit, at first level, as At Will powers. Since, at current, this ability allows them to learn any ability used, this means that the surviving blue mage (Hide and Run!) has access to a substantial attacking or spell power that no other character would be able to reach for some time. While this can be controlled by an attentive DM, I (for one) do throw PL+4 or more level creatures at a party for the big battles, which even then would provide more of a boost in power than I'd like, or that fits the Blue Mage's inherent weaknesses, that of using fairly weak (comparatively) monster abilities. Furthermore, if you allow the learning from PCs or non-threatening NPCs, what is to stop them from Hiring a 10th level wizard or cleric to fire off At-Wills until they learn them all (at a tenth level of ability)? Yes, I realize that "role playing" should be a consideration in this, but it is painfully clear from the direction 4E went with things, that RP and Flavor are no longer used as limiting factors in balancing classes. Anyway, the difficulty should, imho, go up by +5, and you might want to consider a level cap to what a Blue Mage can actually learn from a mob. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Blue Mage
Top