Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Blue ONE, An attempt at a TRUE 5e Basic version
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CleverNickName" data-source="post: 8755359" data-attributes="member: 50987"><p>This whole quote is brilliant, but the part in red is genius. You weren't asking me, but I thought I'd chime in anyway.</p><p></p><p>Not all players want a giant dashboard full of switches and dials when they're playing this game. Complexity doesn't need to be coded into the rules; oftentimes it can be restrictive. Having a rule like "this feature allows you to trip your opponent as a bonus action" creates the expectation that you <em>must have </em>that feature to trip your opponent, and that you <em>must use </em>a bonus action to do so. But not mentioning it at all leaves it open to interpretation by both the player and the DM: the player isn't scrolling down a list of options every round on their turn, deciding what they can/cannot do with their action/bonus action/reaction/movement and shopping for the most efficient combinations...</p><p></p><p>Instead, they just describe what their character is doing, and the DM calls for one or more rolls. Rules-light can often be low-stress for a certain style of play (and a certain type of player, who is me.)</p><p></p><p>And along those lines, just having the DM ask a player to "make a Strength roll," and using the result of that roll to inform and describe the trip attempt can be very cinematic for the DM and less fiddly for the player. At the very least, it makes certain arguments and frustrations obsolete, like trying to convince the DM to let you roll History instead of Religion. That's a big deal at my table.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8755359, member: 50987"] This whole quote is brilliant, but the part in red is genius. You weren't asking me, but I thought I'd chime in anyway. Not all players want a giant dashboard full of switches and dials when they're playing this game. Complexity doesn't need to be coded into the rules; oftentimes it can be restrictive. Having a rule like "this feature allows you to trip your opponent as a bonus action" creates the expectation that you [I]must have [/I]that feature to trip your opponent, and that you [I]must use [/I]a bonus action to do so. But not mentioning it at all leaves it open to interpretation by both the player and the DM: the player isn't scrolling down a list of options every round on their turn, deciding what they can/cannot do with their action/bonus action/reaction/movement and shopping for the most efficient combinations... Instead, they just describe what their character is doing, and the DM calls for one or more rolls. Rules-light can often be low-stress for a certain style of play (and a certain type of player, who is me.) And along those lines, just having the DM ask a player to "make a Strength roll," and using the result of that roll to inform and describe the trip attempt can be very cinematic for the DM and less fiddly for the player. At the very least, it makes certain arguments and frustrations obsolete, like trying to convince the DM to let you roll History instead of Religion. That's a big deal at my table. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Blue ONE, An attempt at a TRUE 5e Basic version
Top