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Blue Rose and Legends of the Samurai question
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<blockquote data-quote="Herobizkit" data-source="post: 2589379" data-attributes="member: 36150"><p>Converting d20 monsters to True20 doesn't seem too difficult. There are conversion rules in the Blue Rose supplement to direct any conversion attempts from or to d20.</p><p></p><p>When I think of the spell mechanics for Blue Rose, they seem more like super-powers than spells. They work all the time, and you only suffer fatigue if you fail a spell use roll. No fatigue = spells you can use all day long. There are very few direct attack spells in the game, and very few "buff" spells as well. Both of these types of spells can be carried over from d20 without a lot of effort.</p><p></p><p>I have to echo the happy-joy of minimal combat rules in Blue Rose. Combat becomes less of a chore/wargame and becomes a means to an end, ie beat the fight then get back to the story. Heck, most encounters are designed so that "mooks" are defeated in one hit; the "real" fights are between the heroes and the main villain(s) and cohorts.</p><p></p><p>Humans also get a big boost. They are the main race of the book. Each human race is from a different area of the campaign world, and as such they gain special abilities and feat choices based on their area of origin. I find this is much like the peoples of today, which is a nice touch. Oh, and there are psionically sentient animals, too.</p><p></p><p>I am thoroughly happy with my purchase of Blue Rose. Now all I need is a chance to USE it.</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 2589379, member: 36150"] Converting d20 monsters to True20 doesn't seem too difficult. There are conversion rules in the Blue Rose supplement to direct any conversion attempts from or to d20. When I think of the spell mechanics for Blue Rose, they seem more like super-powers than spells. They work all the time, and you only suffer fatigue if you fail a spell use roll. No fatigue = spells you can use all day long. There are very few direct attack spells in the game, and very few "buff" spells as well. Both of these types of spells can be carried over from d20 without a lot of effort. I have to echo the happy-joy of minimal combat rules in Blue Rose. Combat becomes less of a chore/wargame and becomes a means to an end, ie beat the fight then get back to the story. Heck, most encounters are designed so that "mooks" are defeated in one hit; the "real" fights are between the heroes and the main villain(s) and cohorts. Humans also get a big boost. They are the main race of the book. Each human race is from a different area of the campaign world, and as such they gain special abilities and feat choices based on their area of origin. I find this is much like the peoples of today, which is a nice touch. Oh, and there are psionically sentient animals, too. I am thoroughly happy with my purchase of Blue Rose. Now all I need is a chance to USE it. [/QUOTE]
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