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*TTRPGs General
Blue Rose fast-play rules are up
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<blockquote data-quote="Greg K" data-source="post: 1873231" data-attributes="member: 5038"><p>My initial reaction to the Blue Rose previews and fast play rules was that once again Green Ronin lives up to their motto: D20 Done Right! I like the use of generic classes rather than the standard dnd classes (although I still would have prefered an M&M point system), class based defense, the skill and feat magic system and the M&M damage system.</p><p></p><p>However my overwhelming enthusiasm was curbed just a little when I saw that the designers apparently chose to have armor add to defense rather than provide Protection as in Mutants and Masterminds. </p><p></p><p>Overall, I am looking forward to seeing the final product. Will there be copies at Gen Con So. Cal?</p></blockquote><p></p>
[QUOTE="Greg K, post: 1873231, member: 5038"] My initial reaction to the Blue Rose previews and fast play rules was that once again Green Ronin lives up to their motto: D20 Done Right! I like the use of generic classes rather than the standard dnd classes (although I still would have prefered an M&M point system), class based defense, the skill and feat magic system and the M&M damage system. However my overwhelming enthusiasm was curbed just a little when I saw that the designers apparently chose to have armor add to defense rather than provide Protection as in Mutants and Masterminds. Overall, I am looking forward to seeing the final product. Will there be copies at Gen Con So. Cal? [/QUOTE]
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