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BLUE ROSE Returns, Championing Diversity & Inclusiveness
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<blockquote data-quote="KirayaTiDrekan" data-source="post: 7665083" data-attributes="member: 6755061"><p>I read it and ran one session. Most of the diverse qualities were present in the setting as opposed to the rules. The rules were an early form of what became True20 and were thus somewhat...I don't want to say generic, but applicable to a variety of settings and genres, with Blue Rose being the first sample setting, so to speak.</p><p></p><p>My impression was the rules took some of the concepts from the 3.5 Unearthed Arcana (generic classes in particular) and then ran with them. The setting was ok for what it was trying to do but could have used a bit more conflict and/or bad guys. I am very much in support of Blue Rose, but I would like to see the setting be a little less idyllic and/or have a bit more detail on villains/creatures/events that threaten that idyllic setting.</p></blockquote><p></p>
[QUOTE="KirayaTiDrekan, post: 7665083, member: 6755061"] I read it and ran one session. Most of the diverse qualities were present in the setting as opposed to the rules. The rules were an early form of what became True20 and were thus somewhat...I don't want to say generic, but applicable to a variety of settings and genres, with Blue Rose being the first sample setting, so to speak. My impression was the rules took some of the concepts from the 3.5 Unearthed Arcana (generic classes in particular) and then ran with them. The setting was ok for what it was trying to do but could have used a bit more conflict and/or bad guys. I am very much in support of Blue Rose, but I would like to see the setting be a little less idyllic and/or have a bit more detail on villains/creatures/events that threaten that idyllic setting. [/QUOTE]
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BLUE ROSE Returns, Championing Diversity & Inclusiveness
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