Blue Trundler (wheel-shaped aberration)

Devon

First Post
Okay, this is the last silly creature I write up until I've created a new Devil type.

Let me know what you think.

- Devon

Blue Trundler
Large Aberration
Hit Dice: 7d8+14 (45 hp)
Initiative: +2 (Dex)
Speed: 50 ft.
AC: 17 (+6 natural, +2 Dex, -1 size)
Attacks: 4 punches +10 melee, 2 bites +5 melee; or slam +5 melee
Damage: punch 1d8+5, bite 1d4+2; or slam 2d6+7
Face/Reach: 5 ft. by 10 ft./ 5 ft.
Special attacks: trample, improved grab, whirl, spinning strike
Saves: Fort +x, Ref +x, Will +x
Abilities: Str 20, Dex 15, Con 15, Int 6, Wis 10, Cha 10
Skills: Spot +8, Listen +7, Move Silently +9
Feats: Improved bull rush
Climate/Terrain: any land or underground
Organization: solitary or herd (5 - 14)
Challenge Rating: 5
Treasure: none
Alignment: always neutral evil
Advancement: 8 - 14 HD (Large), 15 - 21 HD (Huge)

This large, living wheel grabs opponents and tramples them.

The blue trundler is a large creature shaped like a great blue wheel, ten-feet across and three feet thick, with two long, gray, muscular arms coming out of each side. Along the edge of the wheel are many slavering mouths filled with sharp teeth. Its bright blue skin is tough and somewhat flexible. It has no obvious eyes, but there is a ring of dots running the circumference of each side which seem to serve as eyes.

Combat:
The blue trundler attacks by rolling over its opponents and biting. If it grabs a victim with its arms, it will hold it, biting even harder, and possibly carrying it along as it rolls, ensuring that it gets trampled quite nicely.

Trample (Ex): As a standard action during its turn each round, the blue trundler can run over an opponent at least one size category smaller than itself by moving through its space. The trample deals 4d6+7 bludgeoning damage. Trampled opponents can attempt attacks of opportunity, but these incur a -4 penalty. If they do not make attacks of opportunity, trampled opponents can attempt Reflex saves for half damage (DC 18).

Improved Grab (Ex): If the blue trundler successfully hits with four punches, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity.

The trundler does one of three things with grappled opponents. They can be automatically trampled (4d6+7) each round the trundler decides to move more than 10 feet. Grappled opponents can be automatically dealt double bite damage (2d4+4) each round until they break the hold. The trundler can also use its whirl ability on grappled opponents.

Whirl (Ex): As a full-round action, the blue trundler can spin a grappled opponent at least one size category smaller than itself, for as many rounds as it desires. The opponent must make a Fortitude save (DC 15 + 1 for each round whirled) or be stunned for 2d4 rounds when released.

Spinning Strike (Ex): A blue trundler can spin in place, striking every opponent in a 5' radius with a punch attack (1d8+5). Opponents must make a Reflex save (DC 15) to avoid damage.

Traction (Ex): The blue trundler can travel on ice and other smooth surfaces without difficulty.
 

log in or register to remove this ad

Very......unique.:D
This will definitely go up on the top of my wierd creature list, right next to the gibbering mouther.

Okay, this is the last silly creature I write up until I've created a new Devil type.
Alright! Can't wait for those new devils!
 

Very...hmmm...interresting creature, quite different...

Devon: give me the basics on this devil type and I'll throw together a few. (What's their relation to Baatezu, how a they different, any abilities that they share, stuff like that, oh, and what plane they originate from.)

Later,
 

a new fiend, or a new devil?

until I've created a new Devil type

I was planning to create another Baatezu... something in the traditional line of tempting mortals to sin, as I had been discussing in "Where have all the devils gone?" I think we agreed may greed or gluttony would be good sins to accentuate, so I was going to bend my efforts that way.

If you're keen to make a new type of Fiend, however, let's see what I can come up with. It'll be difficult without MotP to reference...

Tampenar'ri (new fiend type):
Specializing in illusion magics and displacement, the Tampenar'ri are the vile tricksters of the fiend realm, coming to the Material planes to lead mortals astray with promises of treasure or safe haven, into the wilderness or other dangers, only to abandon them to the elements. Some specialize in stealing away mortal children.

Tampenar'ri often make deals with Lamias or other wilderness predtors, handing them the occasional meal in exchange for protection or guardianship of a particular site, or anything else the fiend would need of such creatures. Loki also makes use of these fiends when he wants to test or drive mad a particularly troublesome mortal, without having to do so himself. They are becoming as frequently summoned as Yugoloths, as they are quite effective and not particularly political.

On the mortal planes, they appear as suits them, usually reading peoples' minds to find a form they will trust.

While Baatezu tempt mortals into sin, and Tanar'ri terrorize their victims, Tampenar'ri tempt mortals into an early demise, perhaps terrorizing them, perhaps simply letting them suffer alone.

Plane: They probably come from a neutral evil plane with chaotic tendencies... can't think of one at the moment.

Abilities: They would all have Change Self, detect thoughts, resistance to lightning and fire, and immunity to poisons. They would have innate displacement, blink, illusionary and similar abilities, in addition to their spell-like abilities.
 

Good Idea, but the name needs to change... hmmm.....

Xantherians?
L'assid?
Ildak'i?

And for what plane, I would say either hades, carceri, or gehenna, favouring Hades.

And if you wan't new devils (lawful evil outsiders), I have a creature I can post tomorrow, although it's not a real devil, I think you'll like it.
 


That one sounds better. Hades is a good choices... I was shying away from Carceri, and I need to read up on Gehenna.

By all means post your new fiend. I'd love to see it.

- Devon
 

Yea, I agree with Hades as the plane of choice. After the majority of the yugoloths left, Hades needs an new native race of beasties.
You can count me in on coming up with some new devils, just as soon as I finish up on my yugoloths.
BTW, how does vanity sound as a sin?
 

L'assid it is then, I'll start writing some up this weekend (If I ever can pull myself away from Heroes of Might and Magic IV :D)
 

Remove ads

Top