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Bluff and Sense Motive in Roleplaying Encounters
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<blockquote data-quote="Chrisling" data-source="post: 383355" data-attributes="member: 6816"><p>I think . . . .</p><p></p><p>No RPG does social situations well. On one hand, I feel that requiring the player to just RP it when his C lies or whatever is roughly akin to having the player be a master swordsman to play a swashbuckler. </p><p></p><p>Furthermore, unlike combat (the other really dramatic thing that happens in games), a social roll is usually one roll, two, tops, if it's the kind of game that allows opposed rolls. Surely, a duel of words should be as involved as a swordfight? I think so.</p><p></p><p>On the third hand, calling for a bunch of rolls in a social situation detracts from the role-playing in a way calling for a to-hit roll does not.</p><p></p><p>Some day, I keep telling myself I'll invent a system for actually determining how social interaction should work. Maybe soon as the game I'm running has a LOT of political action in it . . . but I've never seen a game help out with social interaction, really.</p><p></p><p>BTW, what I normally do is, when the player RPs is keep in mind the C's Int, Wis and Cha, appropriate social skills, Sense Motive and so forth and guestimate what would happen based on those.</p></blockquote><p></p>
[QUOTE="Chrisling, post: 383355, member: 6816"] I think . . . . No RPG does social situations well. On one hand, I feel that requiring the player to just RP it when his C lies or whatever is roughly akin to having the player be a master swordsman to play a swashbuckler. Furthermore, unlike combat (the other really dramatic thing that happens in games), a social roll is usually one roll, two, tops, if it's the kind of game that allows opposed rolls. Surely, a duel of words should be as involved as a swordfight? I think so. On the third hand, calling for a bunch of rolls in a social situation detracts from the role-playing in a way calling for a to-hit roll does not. Some day, I keep telling myself I'll invent a system for actually determining how social interaction should work. Maybe soon as the game I'm running has a LOT of political action in it . . . but I've never seen a game help out with social interaction, really. BTW, what I normally do is, when the player RPs is keep in mind the C's Int, Wis and Cha, appropriate social skills, Sense Motive and so forth and guestimate what would happen based on those. [/QUOTE]
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