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General Tabletop Discussion
*TTRPGs General
Bluff and Sense Motive in Roleplaying Encounters
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<blockquote data-quote="Elder-Basilisk" data-source="post: 384031" data-attributes="member: 3146"><p>And thus any DM who so slavishly follows the pricing guidelines as to allow a permanent plus 20 bluff item at 8k deserves what he gets.</p><p></p><p>Even the DMG says that the cost guidelines are only guidelines and should not be interpreted as prescriptive but rather as a starting point for pricing items. This is especially apparent in cases which could be analyzed under one or more sets of descriptions (like a wondrous item granting prot. evil--it could be unlimited times/day use activated 1st level spell or a +2 deflection bonus and +2 resistance bonus with no space limitation functional only against evil foes (30% cost reduction) also granting major immunities (ad hoc pricing)). It is no less true in other cases, however.</p><p></p><p>There's a reason that there are rings of swimming and rings of jumping but no rings of bluff in the DMG.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 384031, member: 3146"] And thus any DM who so slavishly follows the pricing guidelines as to allow a permanent plus 20 bluff item at 8k deserves what he gets. Even the DMG says that the cost guidelines are only guidelines and should not be interpreted as prescriptive but rather as a starting point for pricing items. This is especially apparent in cases which could be analyzed under one or more sets of descriptions (like a wondrous item granting prot. evil--it could be unlimited times/day use activated 1st level spell or a +2 deflection bonus and +2 resistance bonus with no space limitation functional only against evil foes (30% cost reduction) also granting major immunities (ad hoc pricing)). It is no less true in other cases, however. There's a reason that there are rings of swimming and rings of jumping but no rings of bluff in the DMG. [/QUOTE]
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Bluff and Sense Motive in Roleplaying Encounters
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