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Bluff at Range
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<blockquote data-quote="Creamsteak" data-source="post: 287359" data-attributes="member: 552"><p>I didn't know that. Of course, just to regress to my opinion...</p><p></p><p>Yes, you could bluff a fighter looking right at you.</p><p></p><p>If I had a +30 bluff (pretty high) I could throw an empty or weighted flask full of green water at your fighter, and pending a good roll, your fighter may be convinced that bottle is a threat. Possibly a poison gas potion that is about to leak out and poison your fighter.</p><p></p><p>But it wasn't, it was a feint. Your character is only without his dex bonus for two or three seconds, but sufficient enough for a single crossbow shot. He looks at the bottle briefly to re-afirm his opinion that it is just a distraction.</p><p></p><p>Keep in mind that your character gets his sense motive check anyway. Probably with a +5 or +10 modifier if your character really doesn't believe a bottle is a threat. It is possible to trick someone who is looking right at you, and the better there ability to sense that you are lying the better.</p><p></p><p>In my RL experiences, you can trick someone at dodge-ball with a feint. Paintball and Dodgeball are both games that involve bluffing your opponents to get them to do something you want. I'm just curious to how it is that a fighter is immune to being distracted? I've been distracted while a baseball was pitched to me. I've been distracted when someone screams my name, but they are not referring to me.</p><p></p><p>Hey, I just thought of a ranged way to get a fighter to lose his dex bonus. Flash him. Moon him. He obviously isn't going to be thinking about dodging your attack for those 1 or two seconds. Unless of course he can sense your motive. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Creamsteak, post: 287359, member: 552"] I didn't know that. Of course, just to regress to my opinion... Yes, you could bluff a fighter looking right at you. If I had a +30 bluff (pretty high) I could throw an empty or weighted flask full of green water at your fighter, and pending a good roll, your fighter may be convinced that bottle is a threat. Possibly a poison gas potion that is about to leak out and poison your fighter. But it wasn't, it was a feint. Your character is only without his dex bonus for two or three seconds, but sufficient enough for a single crossbow shot. He looks at the bottle briefly to re-afirm his opinion that it is just a distraction. Keep in mind that your character gets his sense motive check anyway. Probably with a +5 or +10 modifier if your character really doesn't believe a bottle is a threat. It is possible to trick someone who is looking right at you, and the better there ability to sense that you are lying the better. In my RL experiences, you can trick someone at dodge-ball with a feint. Paintball and Dodgeball are both games that involve bluffing your opponents to get them to do something you want. I'm just curious to how it is that a fighter is immune to being distracted? I've been distracted while a baseball was pitched to me. I've been distracted when someone screams my name, but they are not referring to me. Hey, I just thought of a ranged way to get a fighter to lose his dex bonus. Flash him. Moon him. He obviously isn't going to be thinking about dodging your attack for those 1 or two seconds. Unless of course he can sense your motive. :) [/QUOTE]
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