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Bluff: Feinting and RANGED sneak attacks
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<blockquote data-quote="Technik4" data-source="post: 944450" data-attributes="member: 7211"><p>We used feinting at range, but found a certain wiz/rog with Ray of Frost was a little too adept at bluffing (he had almost a 100% bluff rate for 2 sessions).</p><p></p><p>We decided that when you are in melee range, it is much easier to feint since the target must at least be aware of your prescence (hence the flanking bonus if someone is across from you), so this is how the feinting works in general.</p><p></p><p>At range it is more difficult to pull off a feint, since the target may not be looking in your direction, but still aware of your prescence. He may not see that you are cocking your bow at the wrong person, but may be ready to whip around with his shield and defend at a good moment.</p><p></p><p>Therefore at 10 ft we assigned a -2 to feinting. At 20 ft it is -4, and at 30 ft it is -6. Any distance farther than 30 ft is at -8, and the DM can restrict attempting to bluff at extremely long ranges.</p><p></p><p>This, generally, worked for us. The rog/wiz was then tempted to get closer to get a better bluff roll, but too close and he may be drawn into melee! There was a +2 circumstance bonus if the target of your feint tried to attack you last round, this bonus could only negate ranged penalties.</p><p></p><p>Worked well for us.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 944450, member: 7211"] We used feinting at range, but found a certain wiz/rog with Ray of Frost was a little too adept at bluffing (he had almost a 100% bluff rate for 2 sessions). We decided that when you are in melee range, it is much easier to feint since the target must at least be aware of your prescence (hence the flanking bonus if someone is across from you), so this is how the feinting works in general. At range it is more difficult to pull off a feint, since the target may not be looking in your direction, but still aware of your prescence. He may not see that you are cocking your bow at the wrong person, but may be ready to whip around with his shield and defend at a good moment. Therefore at 10 ft we assigned a -2 to feinting. At 20 ft it is -4, and at 30 ft it is -6. Any distance farther than 30 ft is at -8, and the DM can restrict attempting to bluff at extremely long ranges. This, generally, worked for us. The rog/wiz was then tempted to get closer to get a better bluff roll, but too close and he may be drawn into melee! There was a +2 circumstance bonus if the target of your feint tried to attack you last round, this bonus could only negate ranged penalties. Worked well for us. Technik [/QUOTE]
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Bluff: Feinting and RANGED sneak attacks
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