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Bluff vs. Sense Motive
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<blockquote data-quote="Xath" data-source="post: 4006572" data-attributes="member: 17040"><p>It seems like it's alot easier to bluff than it is to sense that someone is doing so. Magic items and spells that enhance the wearer/caster's ability to bluff seem to be everywhere, whereas I'm not finding anything similar for Sense motive. For Example:</p><p></p><p>+ to Sense Motive:</p><p></p><p>Periapt of Wisdom +6 (+3)</p><p></p><p>+ to Bluff:</p><p></p><p>Cloak of Charisma +6 (+3)</p><p>Circlet of Persuasian (+3)</p><p>Choaker of Eloquence, Greater (+10)</p><p>Glibness (3rd level Bard spell) (+30)</p><p></p><p>And I'm sure there are more that I'm not thinking of. Let's not forget the quantity of items available for the neck slot vs the cloak slot. I only mention this because it's become a severe balance issue in some games. It's almost impossible (without a natural 20) for a character to succeed on a sense motive check against several PCs in my game. </p><p></p><p>Has this ever caused an issue in any of your games? What do you do to balance it out?</p></blockquote><p></p>
[QUOTE="Xath, post: 4006572, member: 17040"] It seems like it's alot easier to bluff than it is to sense that someone is doing so. Magic items and spells that enhance the wearer/caster's ability to bluff seem to be everywhere, whereas I'm not finding anything similar for Sense motive. For Example: + to Sense Motive: Periapt of Wisdom +6 (+3) + to Bluff: Cloak of Charisma +6 (+3) Circlet of Persuasian (+3) Choaker of Eloquence, Greater (+10) Glibness (3rd level Bard spell) (+30) And I'm sure there are more that I'm not thinking of. Let's not forget the quantity of items available for the neck slot vs the cloak slot. I only mention this because it's become a severe balance issue in some games. It's almost impossible (without a natural 20) for a character to succeed on a sense motive check against several PCs in my game. Has this ever caused an issue in any of your games? What do you do to balance it out? [/QUOTE]
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