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Bluffside in my hands
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<blockquote data-quote="NeuroZombie" data-source="post: 126185" data-attributes="member: 2146"><p>Yeah, what you said! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for Bluffside, I am really happy with it. Since I live in between Hal's (TGHal) work and home, he dropped me off a copy when he first got it in! A few highlights you may find interesting:</p><p></p><p>* Over a hundred city locations complete with description of establishment and owner, list of regulars from the NPC section and, in most cases, 2 hooks. Not extreme details on each, but so many that extreme details would have pushed the page count (and the price) way up.</p><p></p><p>* A couple pages on the Power Structure of Bluffside, more of an overview than real detailed analysis, but it gives the goods on it.</p><p></p><p>* The map are highly detailed, both the pull out and the maps inside the book. One thing TG did, that I really like, is the fact that the pull out does not have keyed locations, the internal district maps do. That way you can show the map to your PC's and have them actually explore rather than say "We are heading to #3."</p><p></p><p>* It is NOT a lawful good town! There are so many plots and intrigues, what with all of the power groups in the city, let alone smaller adversary's. </p><p></p><p>* SO many different settings, all in one place... and they make sense together! You have the main city districts (old city, mage, temple, etc...), ruins of the city that stood at this location in ancient times, The undercity (a full city in and of itself, extensive sewer systems and more), and Sordadon, a floating city that makes Mos Eisely (sp?) look tame (well...)!</p><p></p><p>I have never ran an exclusively city campaign before, but with Bluffside, given the many markedly different types of locations, I definitely would!</p><p></p><p>Just my 2 cents, and its not because I work for the company either, I truly like the product.</p></blockquote><p></p>
[QUOTE="NeuroZombie, post: 126185, member: 2146"] Yeah, what you said! :) As for Bluffside, I am really happy with it. Since I live in between Hal's (TGHal) work and home, he dropped me off a copy when he first got it in! A few highlights you may find interesting: * Over a hundred city locations complete with description of establishment and owner, list of regulars from the NPC section and, in most cases, 2 hooks. Not extreme details on each, but so many that extreme details would have pushed the page count (and the price) way up. * A couple pages on the Power Structure of Bluffside, more of an overview than real detailed analysis, but it gives the goods on it. * The map are highly detailed, both the pull out and the maps inside the book. One thing TG did, that I really like, is the fact that the pull out does not have keyed locations, the internal district maps do. That way you can show the map to your PC's and have them actually explore rather than say "We are heading to #3." * It is NOT a lawful good town! There are so many plots and intrigues, what with all of the power groups in the city, let alone smaller adversary's. * SO many different settings, all in one place... and they make sense together! You have the main city districts (old city, mage, temple, etc...), ruins of the city that stood at this location in ancient times, The undercity (a full city in and of itself, extensive sewer systems and more), and Sordadon, a floating city that makes Mos Eisely (sp?) look tame (well...)! I have never ran an exclusively city campaign before, but with Bluffside, given the many markedly different types of locations, I definitely would! Just my 2 cents, and its not because I work for the company either, I truly like the product. [/QUOTE]
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