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[Bluffside] Jarman The Wise
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<blockquote data-quote="Deadguy" data-source="post: 530506" data-attributes="member: 2480"><p>I think they half answer the question AT. Whilst Jarman was undoubtedly a 'hero', for organising the development of Bluffisde, he didn't have limitless resources to proffer for all the work that needed doing. Being as that the Obsidian Tower was such a no-no to him, and looked less likely to offer up insights than the Palace, he directed efforts towards opening up the Palace.</p><p></p><p>Meanwhile the Wizards have a definite feeling that the Obsidian Tower is a genuinely powerful source of magic and magical learning (that's the part we don't really have explained, other than one encounter with the Tower - perhaps there's more that we don't know as public history). They resent Jarman's direction in this matter, on top of which he also wants to investigate the site as an archaeologist, not merely as a source of magical power. So the Wizards take matters into their own hands and start independently investigating the Obsidian Tower. I imagine that that would cause some rancour between Jarman and their leaders. In time, the rift becomes permanent, and with Jarman's disappearance there is never a chance to heal this rift.</p><p></p><p>And so we get to the modern day, where the Wizard's Quarter treats itself as being de facto independent of the guidance of the city, and with an ingrained mistrust of sorcerers. Jarman's legacy to the Wizards is one of obstruction (probably worsened by the fact that despite decades of work the Obsidian Tower <em>still</em> hasn't yielded it secrets).</p></blockquote><p></p>
[QUOTE="Deadguy, post: 530506, member: 2480"] I think they half answer the question AT. Whilst Jarman was undoubtedly a 'hero', for organising the development of Bluffisde, he didn't have limitless resources to proffer for all the work that needed doing. Being as that the Obsidian Tower was such a no-no to him, and looked less likely to offer up insights than the Palace, he directed efforts towards opening up the Palace. Meanwhile the Wizards have a definite feeling that the Obsidian Tower is a genuinely powerful source of magic and magical learning (that's the part we don't really have explained, other than one encounter with the Tower - perhaps there's more that we don't know as public history). They resent Jarman's direction in this matter, on top of which he also wants to investigate the site as an archaeologist, not merely as a source of magical power. So the Wizards take matters into their own hands and start independently investigating the Obsidian Tower. I imagine that that would cause some rancour between Jarman and their leaders. In time, the rift becomes permanent, and with Jarman's disappearance there is never a chance to heal this rift. And so we get to the modern day, where the Wizard's Quarter treats itself as being de facto independent of the guidance of the city, and with an ingrained mistrust of sorcerers. Jarman's legacy to the Wizards is one of obstruction (probably worsened by the fact that despite decades of work the Obsidian Tower [i]still[/i] hasn't yielded it secrets). [/QUOTE]
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