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Bluffside Places: Rogues Rest Inn & Tavern
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<blockquote data-quote="Angel Tarragon" data-source="post: 3091883" data-attributes="member: 23733"><p>Bluffside Places: Rogues Rest Inn & Tavern is written as an expansion to the Bluffside: City On The Edge campaign book written by the same company, but can easily be used on its own. The product starts off by giving a brief three paragraph summary of the place and then delves into the keyed floor plan, employees and happenings of the place.</p><p></p><p>The combined Inn and Tavern is a huge multilevel establishment, even for a combined place of commerce. The first floor is the dining establishment with an attached stable. It has a common room capable of seating 75 people, one private dining room that is rented out to private dining members, a kitchen, the owner of the establishments’ office and two gaming rooms. </p><p></p><p>One of the gaming rooms contains two four person tables and four six person tables and is just used for friendly games. This stakes here aren’t high and a cupboard contains the necessities for a variety of games. The other gaming room has two four person tables for those wishing to play games with high stakes and has a cupboard like the other gaming room, containing the necessities for gaming. It also has sideboards good for holding foodstuffs and pitchers for drinks.</p><p></p><p>Directly above the tavern is the inn, which is connected by stairs leading down into the dining area of the tavern. The inn has a bathing room, a common room, a linen closet, a privy, five private rooms, three good rooms, a sitting room and a sitting area. Paying guests and personnel are free to use the bathing room which has five tubs and they and the privy are connected by a system of pipes and are a modern marvel of what happens when steam gnome technology is combined with magic. Waste from the privy empties into the sewer with the pull of a chain.</p><p></p><p>The common room can sleep up to thirteen people and the cost of it includes breakfast. The good rooms sleep two people in a bunkbed, and can sleep more with the inclusion of pallets underneath the bed. There are five private rooms capable of suiting those that care to sleep in solitude or don’t mind sharing it with one other person. The cost of staying in one of the three good rooms or five private rooms includes your dinner and breakfast and only entitles you to one mug of your choice of drinking beverage.</p><p></p><p>The sitting room has a table in which to seat six people, which is commonly the Stablehands. This is where they eat their meals and pass the hours when not on duty. There is a sitting area for guests, where they can eat, drink, be merry and have a jolly good time.</p><p></p><p>The establishment also has a stable. The stable has a huge stableyard, 17 stalls and a storage room. The stableyard has walls on 3 sides and has a gate that connects to both sides of the building. Off to the left of the stableyard is a paddock where horses are kept when the stalls are full.</p><p></p><p>The stables second floor is connected by a single ladder from the first floor. This part of the building serves as the loft and quarters for stables two Stablehands quarters rooms and the Head Grooms’ quarters. The loft is used for storage of the stables supplies.</p><p></p><p>Also useful is the fact that all personnel are fully statted out, complete with background story and equipment. The most challenging NPC is the owner of the establishment, Verwin Quietleaf. Verwin is a tall and slender male Tallfellow halfling and has 9 levels in rogue and one level in expert.</p><p></p><p>One of the regulars of Rogue’s Rest has levels in a prestige class that is detailed in this product, called a Cat Burglar. This class isn’t meant for PCs, though if the DM wishes to allow, that is always their option. Cat Burglars are an organization native to Bluffside and entering the class means sponsorship by one of them. As the Cat Burglar progresses in levels, her capability at being a stealthy and unseen force increases. They gain the Skill Master (as the rogue special ability) at first level, Evasion at second, Hide In Plain Sight at third, Improved Evasion at fourth and at fifth level they gain their signature ability, Nine Lives. Nine Lives allows the character to, once per level gained after this point reduce fatal dmamge (-10 hit points) to zero hit points.</p><p></p><p>Detailed floor plans round out this product and provide insight to the workings of a triple income moneymaking business. This is quite a useful product for GMs that need a quick means of supplying weary traveled PCs with a place to stay after traveling a long way hoping to find a place to stay for the night. All in all, it is well worth the cost. This reviewer gives Rogues Rest Inn & Tavern four stars.</p></blockquote><p></p>
[QUOTE="Angel Tarragon, post: 3091883, member: 23733"] Bluffside Places: Rogues Rest Inn & Tavern is written as an expansion to the Bluffside: City On The Edge campaign book written by the same company, but can easily be used on its own. The product starts off by giving a brief three paragraph summary of the place and then delves into the keyed floor plan, employees and happenings of the place. The combined Inn and Tavern is a huge multilevel establishment, even for a combined place of commerce. The first floor is the dining establishment with an attached stable. It has a common room capable of seating 75 people, one private dining room that is rented out to private dining members, a kitchen, the owner of the establishments’ office and two gaming rooms. One of the gaming rooms contains two four person tables and four six person tables and is just used for friendly games. This stakes here aren’t high and a cupboard contains the necessities for a variety of games. The other gaming room has two four person tables for those wishing to play games with high stakes and has a cupboard like the other gaming room, containing the necessities for gaming. It also has sideboards good for holding foodstuffs and pitchers for drinks. Directly above the tavern is the inn, which is connected by stairs leading down into the dining area of the tavern. The inn has a bathing room, a common room, a linen closet, a privy, five private rooms, three good rooms, a sitting room and a sitting area. Paying guests and personnel are free to use the bathing room which has five tubs and they and the privy are connected by a system of pipes and are a modern marvel of what happens when steam gnome technology is combined with magic. Waste from the privy empties into the sewer with the pull of a chain. The common room can sleep up to thirteen people and the cost of it includes breakfast. The good rooms sleep two people in a bunkbed, and can sleep more with the inclusion of pallets underneath the bed. There are five private rooms capable of suiting those that care to sleep in solitude or don’t mind sharing it with one other person. The cost of staying in one of the three good rooms or five private rooms includes your dinner and breakfast and only entitles you to one mug of your choice of drinking beverage. The sitting room has a table in which to seat six people, which is commonly the Stablehands. This is where they eat their meals and pass the hours when not on duty. There is a sitting area for guests, where they can eat, drink, be merry and have a jolly good time. The establishment also has a stable. The stable has a huge stableyard, 17 stalls and a storage room. The stableyard has walls on 3 sides and has a gate that connects to both sides of the building. Off to the left of the stableyard is a paddock where horses are kept when the stalls are full. The stables second floor is connected by a single ladder from the first floor. This part of the building serves as the loft and quarters for stables two Stablehands quarters rooms and the Head Grooms’ quarters. The loft is used for storage of the stables supplies. Also useful is the fact that all personnel are fully statted out, complete with background story and equipment. The most challenging NPC is the owner of the establishment, Verwin Quietleaf. Verwin is a tall and slender male Tallfellow halfling and has 9 levels in rogue and one level in expert. One of the regulars of Rogue’s Rest has levels in a prestige class that is detailed in this product, called a Cat Burglar. This class isn’t meant for PCs, though if the DM wishes to allow, that is always their option. Cat Burglars are an organization native to Bluffside and entering the class means sponsorship by one of them. As the Cat Burglar progresses in levels, her capability at being a stealthy and unseen force increases. They gain the Skill Master (as the rogue special ability) at first level, Evasion at second, Hide In Plain Sight at third, Improved Evasion at fourth and at fifth level they gain their signature ability, Nine Lives. Nine Lives allows the character to, once per level gained after this point reduce fatal dmamge (-10 hit points) to zero hit points. Detailed floor plans round out this product and provide insight to the workings of a triple income moneymaking business. This is quite a useful product for GMs that need a quick means of supplying weary traveled PCs with a place to stay after traveling a long way hoping to find a place to stay for the night. All in all, it is well worth the cost. This reviewer gives Rogues Rest Inn & Tavern four stars. [/QUOTE]
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