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*Pathfinder & Starfinder
Blurring the lines between spells and rituals
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5967365" data-attributes="member: 19675"><p>Well, my sleep example was to illustate the concept.</p><p></p><p>Part & parcel of what I'm talking about would be shifting the level classifications around. For instance, Knock, as written and complained about, would probably be the ritual form, not the spell form. The spell form would just grant an enormous bonus to someone already skilled. IOW, things that are abusively powerful as currently written might have their level shifted up OR could become the Ritual form of the magic.</p><p></p><p>As for balance, there's a number of ways to handle it. Rituals take time, of course. They may also be limited to just a few per day (say, one per casting stat bonus?). They could even be hazardous- the more you cast, the more you may attract unwanted attention...</p><p></p><p>(I've used all of these- and others- very effectively in Fantasy HERO.)</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5967365, member: 19675"] Well, my sleep example was to illustate the concept. Part & parcel of what I'm talking about would be shifting the level classifications around. For instance, Knock, as written and complained about, would probably be the ritual form, not the spell form. The spell form would just grant an enormous bonus to someone already skilled. IOW, things that are abusively powerful as currently written might have their level shifted up OR could become the Ritual form of the magic. As for balance, there's a number of ways to handle it. Rituals take time, of course. They may also be limited to just a few per day (say, one per casting stat bonus?). They could even be hazardous- the more you cast, the more you may attract unwanted attention... (I've used all of these- and others- very effectively in Fantasy HERO.) [/QUOTE]
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Blurring the lines between spells and rituals
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