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General Tabletop Discussion
*Pathfinder & Starfinder
Blurring the lines between spells and rituals
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<blockquote data-quote="Zustiur" data-source="post: 5967570" data-attributes="member: 1544"><p>This is similar to the idea I am working with. In my current version, there is complete separation between arcane and divine, therefore there are two types of rituals. Both are obtainable via feats. I hadn't thought about bards yet, good catch. Paladins would be similar, in your system, getting cantrips and rituals, in mine; getting ritual casting on top of their normal (limited) spell list.</p><p></p><p>As mentioned earlier, I have no intention of splitting spells into different power ratings, nor of having rituals be more powerful than prepared spells, but please continue - your ideas are fascinating and highly likely to spark further ideas of my own.</p><p></p><p>I'm not in favour of creating variance of power rating for two simple reasons: </p><p>1) I only have casual players, so the system needs to remain as simple as possible (not having 6 versions of fireball...)</p><p>2) If I go anywhere with this, I'll have to do all of the work myself. I am NOT going to re-write that many spells.</p><p>Those clauses are only relevant to me though. By all means continue <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>One of the ideas I've had but have not yet detailed is the idea that additional people should be able to contribute to a ritual. This way if you have a fighter who takes the 'Divine Ritual Casting' feat he can assist the cleric in some manner. Likewise, two clerics could work together. What that might achieve is as yet a complete unknown to me.</p></blockquote><p></p>
[QUOTE="Zustiur, post: 5967570, member: 1544"] This is similar to the idea I am working with. In my current version, there is complete separation between arcane and divine, therefore there are two types of rituals. Both are obtainable via feats. I hadn't thought about bards yet, good catch. Paladins would be similar, in your system, getting cantrips and rituals, in mine; getting ritual casting on top of their normal (limited) spell list. As mentioned earlier, I have no intention of splitting spells into different power ratings, nor of having rituals be more powerful than prepared spells, but please continue - your ideas are fascinating and highly likely to spark further ideas of my own. I'm not in favour of creating variance of power rating for two simple reasons: 1) I only have casual players, so the system needs to remain as simple as possible (not having 6 versions of fireball...) 2) If I go anywhere with this, I'll have to do all of the work myself. I am NOT going to re-write that many spells. Those clauses are only relevant to me though. By all means continue :) One of the ideas I've had but have not yet detailed is the idea that additional people should be able to contribute to a ritual. This way if you have a fighter who takes the 'Divine Ritual Casting' feat he can assist the cleric in some manner. Likewise, two clerics could work together. What that might achieve is as yet a complete unknown to me. [/QUOTE]
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