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General Tabletop Discussion
*Pathfinder & Starfinder
Blurring the lines between spells and rituals
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5968531" data-attributes="member: 19675"><p>This post got me thinking:</p><p></p><p></p><p></p><p>I can see this, not as a general rule for all classes, but as mechanics for different spellcasting classes.</p><p></p><p>1) a class with a limited set of powers, all at-will, but weakening with each use until it reaches a minimal- cantrip/orison- level. Reset occurs at the end of the day.</p><p></p><p>2) a class with a somewhat limited set of powers, all at-will, but the caster has to make an ever increasing DC roll to use a power each time. Once a DC roll is failed, he is <em>fatigued</em> and cannot cast again until he makes a declining DC roll (initially at the level he missed). The roll declines at the same rate as it accrued. If it helps, think of it like the overheating mechnics for games like the computer version of <em>MechWarrior.</em></p><p></p><p>3) a class with a very limited set of powers, all at-will, but the caster has to make an ever increasing DC roll for <em>that power</em> to use it each time. Once a DC roll is failed, he is <em>fatigued</em> and cannot use <em>that power </em>again until he makes a declining DC roll (initially at the level he missed). The roll declines at the same rate as it accrued.</p><p></p><p>4) a Vancian caster with a broad set of powers who can use each form of his powers 1/day.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5968531, member: 19675"] This post got me thinking: I can see this, not as a general rule for all classes, but as mechanics for different spellcasting classes. 1) a class with a limited set of powers, all at-will, but weakening with each use until it reaches a minimal- cantrip/orison- level. Reset occurs at the end of the day. 2) a class with a somewhat limited set of powers, all at-will, but the caster has to make an ever increasing DC roll to use a power each time. Once a DC roll is failed, he is [I]fatigued[/I] and cannot cast again until he makes a declining DC roll (initially at the level he missed). The roll declines at the same rate as it accrued. If it helps, think of it like the overheating mechnics for games like the computer version of [I]MechWarrior.[/I] 3) a class with a very limited set of powers, all at-will, but the caster has to make an ever increasing DC roll for [I]that power[/I] to use it each time. Once a DC roll is failed, he is [I]fatigued[/I] and cannot use [I]that power [/I]again until he makes a declining DC roll (initially at the level he missed). The roll declines at the same rate as it accrued. 4) a Vancian caster with a broad set of powers who can use each form of his powers 1/day. [/QUOTE]
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Blurring the lines between spells and rituals
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