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*Dungeons & Dragons
Bnazic Desert analogue in 5e
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<blockquote data-quote="J.Quondam" data-source="post: 8351055" data-attributes="member: 7030100"><p>What a great idea for a locale! I'm not too familiar with the Bnazic Desert, but off the top of my head I can think of a few things, if you're willing to repurpose some underdark monsters:</p><ul> <li data-xf-list-type="ul"><strong>cloakers</strong>, which look like flying manta rays (CR8, MM p 41). Perhaps give them sky-blue bellies and mottled-green backs or something, maybe knock them down to animal intelligence if you just want a predator species. Envision a flight of aquamarine cloakers and their illusory doubles swooping in for the kill.</li> <li data-xf-list-type="ul"><strong>darkmantles</strong> resemble flying octopi (CR1/2, MM p46). Give them colors like pink or teal, so they can hide among the other weird faux-benthic vegetation; and maybe replace their darkness power with camouflage or blur or something. They could lie in wait along coral-lined gullies to leap down upon unsuspecting passersbys' heads.</li> <li data-xf-list-type="ul"><strong>grell </strong>(CR3, MM p) don't <em>directly</em> resemble any sea-creatures, but they are basically hovering betentacled blobs that could be reskinned as floaty jelly-fishy things, if given transparent rubbery bodies and maybe a paralytic poison attack.</li> </ul><p>Also many fungi resemble coral, so local <strong>myconids</strong> (CR varies, MM p 230) might take on an undersea aspect, coming in shapes of stony brain-like growths, shambling polyps, or smooth colorful branches. Their spore powers also sort of nicely play into the Dreamland theme, i think.</p><p></p><p>In DarkSun, there was also a massive monster called a <strong>cloud ray</strong>, which fits both the desert/sea and psychic/dream themes. I don't think it's officially statted in 5e, but would likely be a high-level sort of beast (a cursory google search for homebrew conversions turns up CRs from about 16 to 21).</p></blockquote><p></p>
[QUOTE="J.Quondam, post: 8351055, member: 7030100"] What a great idea for a locale! I'm not too familiar with the Bnazic Desert, but off the top of my head I can think of a few things, if you're willing to repurpose some underdark monsters: [LIST] [*][B]cloakers[/B], which[B] [/B]look like flying manta rays (CR8, MM p 41). Perhaps give them sky-blue bellies and mottled-green backs or something, maybe knock them down to animal intelligence if you just want a predator species. Envision a flight of aquamarine cloakers and their illusory doubles swooping in for the kill. [*][B]darkmantles[/B] resemble flying octopi (CR1/2, MM p46). Give them colors like pink or teal, so they can hide among the other weird faux-benthic vegetation; and maybe replace their darkness power with camouflage or blur or something. They could lie in wait along coral-lined gullies to leap down upon unsuspecting passersbys' heads. [*][B]grell [/B](CR3, MM p) don't [I]directly[/I] resemble any sea-creatures, but they are basically hovering betentacled blobs that could be reskinned as floaty jelly-fishy things, if given transparent rubbery bodies and maybe a paralytic poison attack. [/LIST] Also many fungi resemble coral, so local [B]myconids[/B] (CR varies, MM p 230) might take on an undersea aspect, coming in shapes of stony brain-like growths, shambling polyps, or smooth colorful branches. Their spore powers also sort of nicely play into the Dreamland theme, i think. In DarkSun, there was also a massive monster called a [B]cloud ray[/B], which fits both the desert/sea and psychic/dream themes. I don't think it's officially statted in 5e, but would likely be a high-level sort of beast (a cursory google search for homebrew conversions turns up CRs from about 16 to 21). [/QUOTE]
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