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Bo9S - Alternative psionic mechanic?
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<blockquote data-quote="Runestar" data-source="post: 5143873" data-attributes="member: 72317"><p>The arcane swordsage variant is widely perceived to be extremely unbalanced (read: broken) in gameplay, though I admit that also stems partially from its entry being so brief and vague that it is not clear just how it is supposed to be used.</p><p></p><p>The first problem is it effectively having unlimited spells (assuming they are refreshed in accordance with its recovery mechanic). </p><p></p><p>Next, are the spells SU abilities like the maneuvers themselves (meaning they ignore xp/material components), SLAs, or actual casting spells? Do they provoke AoOs? Suffer from ASF? Do you need a high enough wis or int to be able to cast them? </p><p></p><p>If it was not broken in your game, I am willing to wager that is because the player controlling the swordsage was not playing it to its fullest capabilities, rather than this being an indicator of its limited usefulness.</p><p></p><p>Even at 1st lv, a swordsage already gets 4 spells/encounter, compared to a wizard's 2-3/day. Later on, they get as much as 8+ spells/encounter. Outside of combat, spamming them is simply a matter of alternating between them and adaptive style. This means they can cast all the buffing spells prior to combat, then swap in combat spells just before combat starts as a full-round action. </p><p></p><p>Even a normal classed sorcerer is hard pressed to match this sort of raw staying power. How is that not gamebreaking? There are seriously a ton of issues you need to address first, It is just not worth the effort, IMO.</p></blockquote><p></p>
[QUOTE="Runestar, post: 5143873, member: 72317"] The arcane swordsage variant is widely perceived to be extremely unbalanced (read: broken) in gameplay, though I admit that also stems partially from its entry being so brief and vague that it is not clear just how it is supposed to be used. The first problem is it effectively having unlimited spells (assuming they are refreshed in accordance with its recovery mechanic). Next, are the spells SU abilities like the maneuvers themselves (meaning they ignore xp/material components), SLAs, or actual casting spells? Do they provoke AoOs? Suffer from ASF? Do you need a high enough wis or int to be able to cast them? If it was not broken in your game, I am willing to wager that is because the player controlling the swordsage was not playing it to its fullest capabilities, rather than this being an indicator of its limited usefulness. Even at 1st lv, a swordsage already gets 4 spells/encounter, compared to a wizard's 2-3/day. Later on, they get as much as 8+ spells/encounter. Outside of combat, spamming them is simply a matter of alternating between them and adaptive style. This means they can cast all the buffing spells prior to combat, then swap in combat spells just before combat starts as a full-round action. Even a normal classed sorcerer is hard pressed to match this sort of raw staying power. How is that not gamebreaking? There are seriously a ton of issues you need to address first, It is just not worth the effort, IMO. [/QUOTE]
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Bo9S - Alternative psionic mechanic?
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