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[Bo9S] Archery schools
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<blockquote data-quote="hong" data-source="post: 3454941" data-attributes="member: 537"><p>I said to Nifft that I was working up a couple of schools for archery/missileers, so here they are. Diamond Arrow is for snipers; Celestial Rain is for machine-gun archers.</p><p></p><p></p><p>EDIT: updated drafts are now at</p><p></p><p><a href="http://www.zipworld.com.au/~hong/dnd/diamond_arrow.htm" target="_blank">http://www.zipworld.com.au/~hong/dnd/diamond_arrow.htm</a></p><p><a href="http://www.zipworld.com.au/~hong/dnd/celestial_rain.htm" target="_blank">http://www.zipworld.com.au/~hong/dnd/celestial_rain.htm</a></p><p></p><p></p><p>----------------------------------------</p><p></p><p><strong><span style="font-size: 12px">Diamond Arrow</span></strong></p><p></p><p>The Diamond Arrow discipline is a little-known offshoot of the Diamond Mind school focusing on the bow and crossbow. The two schools share a similar meditative outlook, although their practical teachings are very different.</p><p></p><p>The Diamond Arrow discipline concentrates on harnessing the flow of one's life force to achieve complete control over oneself -- and since the bow is an extension of the self, this control enables masters of the school to take down even the mightiest of foes with but a single well-placed arrow. But such feats are secondary to the purpose of the school, which is introspective in nature: its deepest teachings emphasise that perfecting one's skill is simply a metaphor for the journey towards enlightenment.</p><p></p><p>The discipline's save DCs are modified by Wisdom, and its key skill is Concentration, as with Diamond Mind. Its favored weapons are the longbow, composite longbow, light crossbow and heavy crossbow. All of this school's strikes normally take a full-round action to complete.</p><p></p><p></p><p><strong>1st level</strong></p><p></p><p><strong>darkwood arrow stance:</strong> stance -- all Diamond Arrow strikes deal x2 damage, you lose Dex bonus to AC</p><p><strong>unbending arrow:</strong> strike -- +2d6 damage</p><p><strong>keen sense of the archer:</strong> boost -- negate cover bonus to AC, reroll concealment miss chance</p><p><strong>blindfire strike:</strong> boost -- gain reroll on missed ranged attack within 1 rd</p><p></p><p></p><p><strong>2nd level</strong></p><p></p><p><strong>emerald initiate's attack:</strong> strike -- +5 damage</p><p><strong>hammerblow shot:</strong> strike -- ranged bull rush</p><p><strong>pierce the shadows:</strong> boost -- +20 insight bonus to next ranged attack, ignore concealment miss chance</p><p><strong>refuge in truth:</strong> counter -- +4 AC, 50% concealment vs ranged attacks for 1 rd</p><p></p><p></p><p><strong>3rd level</strong></p><p></p><p><strong>confound the blade:</strong> strike -- ranged disarm</p><p><strong>sapphire spirit shot:</strong> strike -- +10 damage</p><p><strong>eye of the archon:</strong> boost -- Conc vs Sense Motive check to deny Dex bonus to AC</p><p><strong>shot of perfection:</strong> strike -- line attack, 60' range</p><p></p><p></p><p><strong>4th level</strong></p><p></p><p><strong>iron arrow stance:</strong> stance -- all Diamond Arrow strikes deal x2 damage, req std action, you do not lose Dex bonus to AC</p><p><strong>striking the heart:</strong> strike -- auto-threat</p><p><strong>unveiling light of truth:</strong> strike -- no damage, dispel all illusions on target</p><p><strong>distant touch of fate:</strong> boost -- negate up to -10 of range penalty</p><p></p><p></p><p><strong>5th level</strong></p><p></p><p><strong>ruby spirit shot:</strong> strike -- +20 damage</p><p><strong>shot of reversal:</strong> strike -- target reduced to 0 spd for 1 rd, Fort reduce to 1/2 spd</p><p><strong>golem-smashing shot:</strong> boost -- Conc vs Sense Motive to bypass DR, hardness with strike</p><p><strong>transcendent mind:</strong> counter -- immune to mind-affecting effects for 1 rd</p><p></p><p></p><p><strong>6th level</strong></p><p></p><p><strong>smite the mountain:</strong> boost -- Conc vs Sense Motive to make strike as touch attack</p><p><strong>diamond surge:</strong> strike -- +5d6 damage, target staggered 1d4 rds, Will half</p><p><strong>fog-dispelling shot:</strong> strike -- no damage, dispel all mind-affecting effects on target</p><p></p><p></p><p><strong>7th level</strong></p><p></p><p><strong>diamond spirit shot:</strong> strike -- +40 damage</p><p><strong>ghost-cleaving shot:</strong> strike -- +5d6 damage, attack ethereal, incorporeal targets</p><p><strong>perception beyond sight:</strong> boost -- blindsense 120', blindsight 30' for 1 rd</p><p></p><p></p><p><strong>8th level</strong></p><p></p><p><strong>mithral arrow stance:</strong> stance -- all Diamond Arrow strikes deal x3 damage, reroll concealment, you lose Dex bonus to AC</p><p><strong>shot of confronting doom:</strong> strike -- +10d6 damage, target paralyzed 1 rd, Will negates</p><p><strong>transcendent gaze:</strong> boost -- true seeing for 1 rd</p><p><strong>unstoppable solar's bolt:</strong> strike -- line attack, 120' range</p><p></p><p></p><p><strong>9th level</strong></p><p></p><p><strong>shot of destiny inevitable:</strong> strike -- +50 damage, +2d4 Dex damage, Fort half</p><p></p><p></p><p></p><p><strong><span style="font-size: 12px">Celestial Rain</span></strong></p><p></p><p>The Celestial Rain discipline teaches complete mastery of the bow as a deadly weapon. Speed is the key to archery, just as it is with melee combat; when an adept achieves mastery of this discipline, he becomes a veritable whirlwind of destruction, loosing arrows at a rate that no lesser warrior could seek to match. The outlook of Celestial Rain is relatively pragmatic, compared to other schools of the Sublime Way. Its practitioners tend to be rivals to those of the Diamond Arrow school, which takes a more mystical approach; this rivalry can be friendly or otherwise.</p><p></p><p>The discipline's save DCs are modified by Dexterity, and its key skill is Spot. Its favored weapons are the longbow, composite longbow, shortbow and composite shortbow.</p><p></p><p></p><p><strong>1st level</strong></p><p></p><p><strong>agile archer's stance:</strong> stance -- +10 AC vs AoO due to ranged attack</p><p><strong>fast dance of fire:</strong> strike -- 2 attacks with std action at -2</p><p><strong>the weakest link:</strong> boost -- Spot check vs AC to negate up to 2 points armor/nat armor bonus to AC</p><p></p><p></p><p><strong>2nd level</strong></p><p></p><p><strong>rhythm of air:</strong> strike -- 3 attacks with FRA at -4</p><p><strong>field of quills:</strong> strike -- create difficult terrain, 4 5' squares, uses 1d6 arrows/square</p><p><strong>hidden thorn attack:</strong> boost -- extra attack at -2</p><p><strong>mighty arrows:</strong> boost -- +1d6 damage per shot within 30'</p><p></p><p></p><p><strong>3rd level</strong></p><p></p><p><strong>indomitable archer's stance:</strong> stance -- generate ammunition magically, considered nonmagical, up to 5 missiles/rd</p><p><strong>unfurling steel blossom:</strong> strike -- area attack, 10' radius burst</p><p><strong>crimson arrow onslaught:</strong> strike -- area attack, 30' cone, 1 shot per target</p><p><strong>avoidance of nemesis:</strong> counter -- force opponent to reroll ranged attack, at -4 penalty</p><p></p><p></p><p><strong>4th level</strong></p><p></p><p><strong>celeritous volley:</strong> strike -- make full ranged attack with standard action</p><p><strong>manticore attack:</strong> strike -- 2 shots on each of 3 targets within 60' cone</p><p><strong>unrelenting aim:</strong> boost -- Spot check vs AC to deny Dex bonus to AC</p><p><strong>giant-felling volley:</strong> strike -- make full ranged attack; if all hit, 1 Str penalty/shot for 4 rds, Fort negates</p><p></p><p></p><p><strong>5th level</strong></p><p></p><p><strong>perfected archer's stance:</strong> stance -- treat bow/crossbow as 10' reach weapon for AoOs, threatening</p><p><strong>rebuke of the heavens:</strong> strike -- make full ranged attack; if all hit, knock target prone, Ref negates</p><p><strong>jade arrow flare:</strong> boost -- 2 extra attacks at -0, -5</p><p><strong>pierce the carapace:</strong> boost -- Spot check vs AC to negate up to 5 points armor/nat armor bonus to AC</p><p></p><p></p><p><strong>6th level</strong></p><p></p><p><strong>breath of the celestial dragon:</strong> strike -- area attack, 60' cone, 1 shot per target</p><p><strong>wrath of the earth dragon:</strong> strike -- create difficult terrain, 1 5' square/lvl, uses 1 arrow/square, explodes for 10d6</p><p><strong>reaving arrows:</strong> boost -- +2d6 damage per shot within 60'</p><p></p><p></p><p><strong>7th level</strong></p><p></p><p><strong>tempest of thorns:</strong> strike -- beaten zone, 20' radius burst, attack anyone who enters or is in the area</p><p><strong>greater manticore attack:</strong> strike -- 3 shots on each of 4 targets within 120' cone</p><p><strong>arc of furious thunder:</strong> boost -- ranged Power Attack for 1 rd, max -IL atk/+IL dmg within 30'</p><p></p><p></p><p><strong>8th level</strong></p><p></p><p><strong>unquenchable fire stance:</strong> stance -- generate ammunition magically, +1d6 fire damage</p><p><strong>unfurling heavenly blossom:</strong> strike -- area attack, 30' radius burst, x2 damage per target</p><p><strong>adamantine arrow flare:</strong> boost -- 3 extra attacks at -0, -5, -10, you are fatigued for rest of encounter</p><p><strong>superb rending volley:</strong> strike -- make full ranged attack; if all hit, 2 Str damage/shot, Fort half</p><p></p><p></p><p><strong>9th level</strong></p><p></p><p><strong>tears of heaven:</strong> strike -- 2 full attacks as full-round action, you are dazed next round, fatigued for rest of encounter</p><p></p><p></p><p>Full descriptions to follow.</p></blockquote><p></p>
[QUOTE="hong, post: 3454941, member: 537"] I said to Nifft that I was working up a couple of schools for archery/missileers, so here they are. Diamond Arrow is for snipers; Celestial Rain is for machine-gun archers. EDIT: updated drafts are now at [url]http://www.zipworld.com.au/~hong/dnd/diamond_arrow.htm[/url] [url]http://www.zipworld.com.au/~hong/dnd/celestial_rain.htm[/url] ---------------------------------------- [b][size=3]Diamond Arrow[/size][/b] The Diamond Arrow discipline is a little-known offshoot of the Diamond Mind school focusing on the bow and crossbow. The two schools share a similar meditative outlook, although their practical teachings are very different. The Diamond Arrow discipline concentrates on harnessing the flow of one's life force to achieve complete control over oneself -- and since the bow is an extension of the self, this control enables masters of the school to take down even the mightiest of foes with but a single well-placed arrow. But such feats are secondary to the purpose of the school, which is introspective in nature: its deepest teachings emphasise that perfecting one's skill is simply a metaphor for the journey towards enlightenment. The discipline's save DCs are modified by Wisdom, and its key skill is Concentration, as with Diamond Mind. Its favored weapons are the longbow, composite longbow, light crossbow and heavy crossbow. All of this school's strikes normally take a full-round action to complete. [b]1st level[/b] [b]darkwood arrow stance:[/b] stance -- all Diamond Arrow strikes deal x2 damage, you lose Dex bonus to AC [b]unbending arrow:[/b] strike -- +2d6 damage [b]keen sense of the archer:[/b] boost -- negate cover bonus to AC, reroll concealment miss chance [b]blindfire strike:[/b] boost -- gain reroll on missed ranged attack within 1 rd [b]2nd level[/b] [b]emerald initiate's attack:[/b] strike -- +5 damage [b]hammerblow shot:[/b] strike -- ranged bull rush [b]pierce the shadows:[/b] boost -- +20 insight bonus to next ranged attack, ignore concealment miss chance [b]refuge in truth:[/b] counter -- +4 AC, 50% concealment vs ranged attacks for 1 rd [b]3rd level[/b] [b]confound the blade:[/b] strike -- ranged disarm [b]sapphire spirit shot:[/b] strike -- +10 damage [b]eye of the archon:[/b] boost -- Conc vs Sense Motive check to deny Dex bonus to AC [b]shot of perfection:[/b] strike -- line attack, 60' range [b]4th level[/b] [b]iron arrow stance:[/b] stance -- all Diamond Arrow strikes deal x2 damage, req std action, you do not lose Dex bonus to AC [b]striking the heart:[/b] strike -- auto-threat [b]unveiling light of truth:[/b] strike -- no damage, dispel all illusions on target [b]distant touch of fate:[/b] boost -- negate up to -10 of range penalty [b]5th level[/b] [b]ruby spirit shot:[/b] strike -- +20 damage [b]shot of reversal:[/b] strike -- target reduced to 0 spd for 1 rd, Fort reduce to 1/2 spd [b]golem-smashing shot:[/b] boost -- Conc vs Sense Motive to bypass DR, hardness with strike [b]transcendent mind:[/b] counter -- immune to mind-affecting effects for 1 rd [b]6th level[/b] [b]smite the mountain:[/b] boost -- Conc vs Sense Motive to make strike as touch attack [b]diamond surge:[/b] strike -- +5d6 damage, target staggered 1d4 rds, Will half [b]fog-dispelling shot:[/b] strike -- no damage, dispel all mind-affecting effects on target [b]7th level[/b] [b]diamond spirit shot:[/b] strike -- +40 damage [b]ghost-cleaving shot:[/b] strike -- +5d6 damage, attack ethereal, incorporeal targets [b]perception beyond sight:[/b] boost -- blindsense 120', blindsight 30' for 1 rd [b]8th level[/b] [b]mithral arrow stance:[/b] stance -- all Diamond Arrow strikes deal x3 damage, reroll concealment, you lose Dex bonus to AC [b]shot of confronting doom:[/b] strike -- +10d6 damage, target paralyzed 1 rd, Will negates [b]transcendent gaze:[/b] boost -- true seeing for 1 rd [b]unstoppable solar's bolt:[/b] strike -- line attack, 120' range [b]9th level[/b] [b]shot of destiny inevitable:[/b] strike -- +50 damage, +2d4 Dex damage, Fort half [b][size=3]Celestial Rain[/size][/b] The Celestial Rain discipline teaches complete mastery of the bow as a deadly weapon. Speed is the key to archery, just as it is with melee combat; when an adept achieves mastery of this discipline, he becomes a veritable whirlwind of destruction, loosing arrows at a rate that no lesser warrior could seek to match. The outlook of Celestial Rain is relatively pragmatic, compared to other schools of the Sublime Way. Its practitioners tend to be rivals to those of the Diamond Arrow school, which takes a more mystical approach; this rivalry can be friendly or otherwise. The discipline's save DCs are modified by Dexterity, and its key skill is Spot. Its favored weapons are the longbow, composite longbow, shortbow and composite shortbow. [b]1st level[/b] [b]agile archer's stance:[/b] stance -- +10 AC vs AoO due to ranged attack [b]fast dance of fire:[/b] strike -- 2 attacks with std action at -2 [b]the weakest link:[/b] boost -- Spot check vs AC to negate up to 2 points armor/nat armor bonus to AC [b]2nd level[/b] [b]rhythm of air:[/b] strike -- 3 attacks with FRA at -4 [b]field of quills:[/b] strike -- create difficult terrain, 4 5' squares, uses 1d6 arrows/square [b]hidden thorn attack:[/b] boost -- extra attack at -2 [b]mighty arrows:[/b] boost -- +1d6 damage per shot within 30' [b]3rd level[/b] [b]indomitable archer's stance:[/b] stance -- generate ammunition magically, considered nonmagical, up to 5 missiles/rd [b]unfurling steel blossom:[/b] strike -- area attack, 10' radius burst [b]crimson arrow onslaught:[/b] strike -- area attack, 30' cone, 1 shot per target [b]avoidance of nemesis:[/b] counter -- force opponent to reroll ranged attack, at -4 penalty [b]4th level[/b] [b]celeritous volley:[/b] strike -- make full ranged attack with standard action [b]manticore attack:[/b] strike -- 2 shots on each of 3 targets within 60' cone [b]unrelenting aim:[/b] boost -- Spot check vs AC to deny Dex bonus to AC [b]giant-felling volley:[/b] strike -- make full ranged attack; if all hit, 1 Str penalty/shot for 4 rds, Fort negates [b]5th level[/b] [b]perfected archer's stance:[/b] stance -- treat bow/crossbow as 10' reach weapon for AoOs, threatening [b]rebuke of the heavens:[/b] strike -- make full ranged attack; if all hit, knock target prone, Ref negates [b]jade arrow flare:[/b] boost -- 2 extra attacks at -0, -5 [b]pierce the carapace:[/b] boost -- Spot check vs AC to negate up to 5 points armor/nat armor bonus to AC [b]6th level[/b] [b]breath of the celestial dragon:[/b] strike -- area attack, 60' cone, 1 shot per target [b]wrath of the earth dragon:[/b] strike -- create difficult terrain, 1 5' square/lvl, uses 1 arrow/square, explodes for 10d6 [b]reaving arrows:[/b] boost -- +2d6 damage per shot within 60' [b]7th level[/b] [b]tempest of thorns:[/b] strike -- beaten zone, 20' radius burst, attack anyone who enters or is in the area [b]greater manticore attack:[/b] strike -- 3 shots on each of 4 targets within 120' cone [b]arc of furious thunder:[/b] boost -- ranged Power Attack for 1 rd, max -IL atk/+IL dmg within 30' [b]8th level[/b] [b]unquenchable fire stance:[/b] stance -- generate ammunition magically, +1d6 fire damage [b]unfurling heavenly blossom:[/b] strike -- area attack, 30' radius burst, x2 damage per target [b]adamantine arrow flare:[/b] boost -- 3 extra attacks at -0, -5, -10, you are fatigued for rest of encounter [b]superb rending volley:[/b] strike -- make full ranged attack; if all hit, 2 Str damage/shot, Fort half [b]9th level[/b] [b]tears of heaven:[/b] strike -- 2 full attacks as full-round action, you are dazed next round, fatigued for rest of encounter Full descriptions to follow. 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