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[Bo9S] Archery schools
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<blockquote data-quote="hong" data-source="post: 3454974" data-attributes="member: 537"><p>Full maneuver writeups. For simplicity, all maneuvers have prerequisite #maneuvers = 1/2 maneuver level. Eg to learn an 8th level Diamond Arrow maneuver, you must already know 4 other Diamond Arrow maneuvers.</p><p></p><p>All Diamond Arrow strikes require a full-round action to complete.</p><p></p><p></p><p><strong><span style="font-size: 15px">Diamond Arrow</span></strong></p><p></p><p></p><p><strong><span style="font-size: 12px">1st level</span></strong></p><p></p><p><strong>Darkwood arrow stance</strong></p><p>stance</p><p></p><p>You empty your mind of distractions and concentration on the task at hand. Your arrows fly straight and true to their target.</p><p></p><p>All Diamond Arrow strikes that you perform while in this stance deal double damage. As per the usual rules for multiplying damage, flat bonuses are multiplied but bonus dice are not. While in this stance, you lose your Dex bonus to AC.</p><p></p><p></p><p><strong>Unbending arrow</strong></p><p>strike</p><p></p><p>You make a single ranged attack, which gains a bonus +2d6 points of damage.</p><p></p><p></p><p><strong>Keen sense of the archer</strong></p><p>boost</p><p></p><p>Choose a target. You can ignore its cover bonus to AC if any, and reroll any concealment miss chance that may apply.</p><p></p><p></p><p><strong>Blindfire strike</strong></p><p>boost</p><p></p><p>If a ranged attack of yours misses, you can reroll the attack. You gain this benefit only on one ranged attack, which must be made before the start of your next turn.</p><p></p><p></p><p></p><p><strong><span style="font-size: 12px">2nd level</span></strong></p><p></p><p><strong>emerald initiate's attack</strong></p><p>strike</p><p></p><p>You make a single ranged attack, which gains a bonus +5 points of damage. Note that this is multiplied if you are in any of the Diamond Arrow stances.</p><p></p><p></p><p><strong>Hammerblow shot</strong></p><p>strike</p><p></p><p>You make a single powerful shot that sends your foe reeling.</p><p></p><p>You make a bull rush attempt on an enemy that you hit with a ranged attack. You use the higher of your Wisdom and Strength scores on the oppposed roll, and you gain an additional +4 bonus to the roll.</p><p></p><p></p><p><strong>Pierce the shadows</strong></p><p>boost</p><p></p><p>You gain a +20 insight bonus to your next ranged attack, ignore concealment miss chance. You must make the attack before the start of your next turn to gain this benefit.</p><p></p><p></p><p><strong>Refuge in truth</strong></p><p>counter</p><p></p><p>You gain a +4 insight bonus to AC and a 50% concealment miss chance against ranged attacks for 1 round.</p><p></p><p></p><p></p><p><strong><span style="font-size: 12px">3rd level</span></strong></p><p></p><p><strong>Confound the blade</strong></p><p>strike</p><p></p><p>Your precisely-aimed shot sends your foe's weapon flying.</p><p></p><p>You can make a disarm attempt on an enemy at range. This follows the normal rules for disarming, but you use your ranged attack roll instead of a melee attack roll. You gain the +4 bonus for using a 2-handed weapon.</p><p></p><p></p><p><strong>Sapphire spirit shot</strong></p><p>strike</p><p></p><p>You make a single ranged attack, which gains a bonus +10 points of damage.</p><p></p><p></p><p><strong>Eye of the archon</strong></p><p>boost</p><p></p><p>You reach out with your mind, confounding your foe's attempts to dodge your aim.</p><p></p><p>Make a Concentration check, opposed by your target's Sense Motive check. If you win, your target loses their Dex bonus to AC against your next attack, if it is made before the start of your next turn.</p><p></p><p></p><p><strong>Shot of perfection</strong></p><p>strike</p><p></p><p>With a single arrow, you cut a swathe through your enemies.</p><p></p><p>You attack all creatures in a 60' line starting from your square. Make a single ranged attack roll, which is then applied to all your targets.</p><p></p><p></p><p></p><p><strong><span style="font-size: 12px">4th level</span></strong></p><p></p><p><strong>Iron arrow stance</strong></p><p>stance</p><p></p><p>With but a minimum of effort, you send your arrows into the hearts of your enemies.</p><p></p><p>While in this stance, all Diamond Arrow strikes deal double damage, and require only a standard action to complete (instead of a full-round action). You do not lose your Dex bonus to AC.</p><p></p><p></p><p><strong>Striking the heart</strong></p><p>strike</p><p></p><p>Your shot strikes with deadly precision. Make an attack roll; if you hit, your attack is automatically considered a critical threat.</p><p></p><p></p><p><strong>Unveiling light of truth</strong></p><p>strike</p><p></p><p>Your mastery of the Sublime Way enables you to pierce the veils of illusion that surround your foe.</p><p></p><p>Make a ranged touch attack. If you hit, you deal no damage; instead, you make a dispel check against all illusion effects active on your target. Use your initiator level for this check (maximum +20). Your arrow is still consumed in the attack as normal.</p><p></p><p></p><p><strong>Distant touch of fate</strong></p><p>boost</p><p></p><p>You raise your bow to the heavens and fire, trusting in fate to bring your arrow down on your enemy.</p><p></p><p>You can negate up to -10 points of penalty due to range on your next attack roll, if it is made before the start of your next turn. You do not gain an actual bonus to your attack.</p><p></p><p></p><p></p><p><strong><span style="font-size: 12px">5th level</span></strong></p><p></p><p><strong>Ruby spirit shot</strong></p><p>strike</p><p></p><p>You make a single ranged attack, which gains a bonus +20 points of damage.</p><p></p><p></p><p><strong>Shot of reversal</strong></p><p>strike</p><p></p><p>You reverse the ki flow within your target, forcing it to a halt.</p><p></p><p>Make a single ranged attack. If you hit, your target is reduced to 0 speed for 1 rd. A successful Fortitude save (DC 15 + Wis mod) means it is reduced to half speed (minimum 5') instead.</p><p></p><p></p><p><strong>Golem-smashing shot</strong></p><p>boost</p><p></p><p>You can sense the critical weak points in a foe.</p><p></p><p>Make a Concentration check, opposed by your target's Sense Motive check. If you succeed, your next Diamond Arrow strike ignores its DR and hardness, if any. You must make your attack before the start of your next turn to gain this benefit.</p><p></p><p></p><p><strong>Transcendent mind</strong></p><p>counter</p><p></p><p>Your devotion to truth and enlightenment turns away those who would influence your mind.</p><p></p><p>You gain immunity to all mind-affecting effects for 1 round.</p><p></p><p></p><p></p><p><strong><span style="font-size: 12px">6th level</span></strong></p><p></p><p><strong>Smite the mountain</strong></p><p>boost</p><p></p><p>Armour and scaly hide is no barrier to you. You reach out with your mind, finding the weak points in your foe's protection.</p><p></p><p>Make a Concentration check opposed by your target's Sense Motive check. If you succeed, your next Diamond Arrow strike can be made as a ranged touch attack. YOu must make your attack before the start of your next turn to gain this benefit.</p><p></p><p></p><p><strong>Diamond surge</strong></p><p>strike</p><p></p><p>Make a single ranged attack. If you hit, you gain a bonus +5d6 points of damage, and your target is staggered 1d4 rounds. A successful Will save (DC 16 + Wis mod) halves the duration, but not the bonus damage.</p><p></p><p></p><p><strong>Fog-dispelling shot</strong></p><p>strike</p><p></p><p>Make a ranged touch attack. If you hit, you deal no damage; instead, you make a dispel check against all mind-affecting effects active on your target. Use your initiator level for this check (maximum +20). Your arrow is still consumed in the attack as normal.</p><p></p><p></p><p></p><p><strong><span style="font-size: 12px">7th level</span></strong></p><p></p><p><strong>Diamond spirit shot</strong></p><p>strike</p><p></p><p>You make a single ranged attack, which gains a bonus +40 points of damage.</p><p> </p><p> </p><p><strong>Ghost-cleaving shot</strong></p><p>strike</p><p></p><p>The wraith shrieks with rage and pain as your arrow tears into its ghostly form, leaving fragments in its wake.</p><p></p><p>You make a single ranged attack, which is considered a force effect (ie, it has the ability to hit and damage an ethereal or incorporeal target). If you hit, you gain a bonus +5d6 points of damage. Note that you gain no special ability to detect such foes.</p><p></p><p></p><p><strong>Perception beyond sight</strong></p><p>boost</p><p></p><p>You gain blindsense 120' and blindsight 30' for 1 round.</p><p></p><p></p><p></p><p><strong><span style="font-size: 12px">8th level</span></strong></p><p></p><p><strong>Mithral arrow stance</strong></p><p>stance</p><p></p><p>All Diamond Arrow strikes deal triple damage, and you may reroll any miss chances due to concealment. You lose your Dex bonus to AC while in this stance.</p><p></p><p></p><p><strong>Shot of confronting doom</strong></p><p>strike</p><p></p><p>You make a single ranged attack. If you hit, you gain a bonus +10d6 points of damage, and your target is paralyzed for 1 round. A successful Will save (DC 18 + Wis mod) negates the paralyzation but not the bonus damage.</p><p></p><p></p><p><strong>Transcendent gaze</strong></p><p>boost</p><p></p><p>You gain the benefit of true seeing for 1 round.</p><p></p><p></p><p><strong>Unstoppable solar's bolt</strong></p><p>strike</p><p></p><p>Your arrow transforms into a mighty bolt of geomantic energy, clearing a path through your enemies.</p><p></p><p>You attack all creatures in a 120' line starting from your square. Make a single ranged attack roll, which is applied to all your targets.</p><p></p><p></p><p></p><p><strong>9th level</strong></p><p></p><p><strong>Shot of destiny inevitable</strong></p><p>strike</p><p></p><p>You make a single ranged attack, which gains a bonus +50 points of damage. In addition, if you hit, your foe takes 2d4 points of Dexterity damage. A successful Fortitude save (DC 19 + Wis mod) halves the Dex damage, but not the hit point damage. If you score a critical hit, the Dex damage becomes permanent ability drain.</p></blockquote><p></p>
[QUOTE="hong, post: 3454974, member: 537"] Full maneuver writeups. For simplicity, all maneuvers have prerequisite #maneuvers = 1/2 maneuver level. Eg to learn an 8th level Diamond Arrow maneuver, you must already know 4 other Diamond Arrow maneuvers. All Diamond Arrow strikes require a full-round action to complete. [b][size=4]Diamond Arrow[/size][/b] [b][size=3]1st level[/size][/b] [b]Darkwood arrow stance[/b] stance You empty your mind of distractions and concentration on the task at hand. Your arrows fly straight and true to their target. All Diamond Arrow strikes that you perform while in this stance deal double damage. As per the usual rules for multiplying damage, flat bonuses are multiplied but bonus dice are not. While in this stance, you lose your Dex bonus to AC. [b]Unbending arrow[/b] strike You make a single ranged attack, which gains a bonus +2d6 points of damage. [b]Keen sense of the archer[/b] boost Choose a target. You can ignore its cover bonus to AC if any, and reroll any concealment miss chance that may apply. [b]Blindfire strike[/b] boost If a ranged attack of yours misses, you can reroll the attack. You gain this benefit only on one ranged attack, which must be made before the start of your next turn. [b][size=3]2nd level[/size][/b] [b]emerald initiate's attack[/b] strike You make a single ranged attack, which gains a bonus +5 points of damage. Note that this is multiplied if you are in any of the Diamond Arrow stances. [b]Hammerblow shot[/b] strike You make a single powerful shot that sends your foe reeling. You make a bull rush attempt on an enemy that you hit with a ranged attack. You use the higher of your Wisdom and Strength scores on the oppposed roll, and you gain an additional +4 bonus to the roll. [b]Pierce the shadows[/b] boost You gain a +20 insight bonus to your next ranged attack, ignore concealment miss chance. You must make the attack before the start of your next turn to gain this benefit. [b]Refuge in truth[/b] counter You gain a +4 insight bonus to AC and a 50% concealment miss chance against ranged attacks for 1 round. [b][size=3]3rd level[/size][/b] [b]Confound the blade[/b] strike Your precisely-aimed shot sends your foe's weapon flying. You can make a disarm attempt on an enemy at range. This follows the normal rules for disarming, but you use your ranged attack roll instead of a melee attack roll. You gain the +4 bonus for using a 2-handed weapon. [b]Sapphire spirit shot[/b] strike You make a single ranged attack, which gains a bonus +10 points of damage. [b]Eye of the archon[/b] boost You reach out with your mind, confounding your foe's attempts to dodge your aim. Make a Concentration check, opposed by your target's Sense Motive check. If you win, your target loses their Dex bonus to AC against your next attack, if it is made before the start of your next turn. [b]Shot of perfection[/b] strike With a single arrow, you cut a swathe through your enemies. You attack all creatures in a 60' line starting from your square. Make a single ranged attack roll, which is then applied to all your targets. [b][size=3]4th level[/size][/b] [b]Iron arrow stance[/b] stance With but a minimum of effort, you send your arrows into the hearts of your enemies. While in this stance, all Diamond Arrow strikes deal double damage, and require only a standard action to complete (instead of a full-round action). You do not lose your Dex bonus to AC. [b]Striking the heart[/b] strike Your shot strikes with deadly precision. Make an attack roll; if you hit, your attack is automatically considered a critical threat. [b]Unveiling light of truth[/b] strike Your mastery of the Sublime Way enables you to pierce the veils of illusion that surround your foe. Make a ranged touch attack. If you hit, you deal no damage; instead, you make a dispel check against all illusion effects active on your target. Use your initiator level for this check (maximum +20). Your arrow is still consumed in the attack as normal. [b]Distant touch of fate[/b] boost You raise your bow to the heavens and fire, trusting in fate to bring your arrow down on your enemy. You can negate up to -10 points of penalty due to range on your next attack roll, if it is made before the start of your next turn. You do not gain an actual bonus to your attack. [b][size=3]5th level[/size][/b] [b]Ruby spirit shot[/b] strike You make a single ranged attack, which gains a bonus +20 points of damage. [b]Shot of reversal[/b] strike You reverse the ki flow within your target, forcing it to a halt. Make a single ranged attack. If you hit, your target is reduced to 0 speed for 1 rd. A successful Fortitude save (DC 15 + Wis mod) means it is reduced to half speed (minimum 5') instead. [b]Golem-smashing shot[/b] boost You can sense the critical weak points in a foe. Make a Concentration check, opposed by your target's Sense Motive check. If you succeed, your next Diamond Arrow strike ignores its DR and hardness, if any. You must make your attack before the start of your next turn to gain this benefit. [b]Transcendent mind[/b] counter Your devotion to truth and enlightenment turns away those who would influence your mind. You gain immunity to all mind-affecting effects for 1 round. [b][size=3]6th level[/size][/b] [b]Smite the mountain[/b] boost Armour and scaly hide is no barrier to you. You reach out with your mind, finding the weak points in your foe's protection. Make a Concentration check opposed by your target's Sense Motive check. If you succeed, your next Diamond Arrow strike can be made as a ranged touch attack. YOu must make your attack before the start of your next turn to gain this benefit. [b]Diamond surge[/b] strike Make a single ranged attack. If you hit, you gain a bonus +5d6 points of damage, and your target is staggered 1d4 rounds. A successful Will save (DC 16 + Wis mod) halves the duration, but not the bonus damage. [b]Fog-dispelling shot[/b] strike Make a ranged touch attack. If you hit, you deal no damage; instead, you make a dispel check against all mind-affecting effects active on your target. Use your initiator level for this check (maximum +20). Your arrow is still consumed in the attack as normal. [b][size=3]7th level[/size][/b] [b]Diamond spirit shot[/b] strike You make a single ranged attack, which gains a bonus +40 points of damage. [b]Ghost-cleaving shot[/b] strike The wraith shrieks with rage and pain as your arrow tears into its ghostly form, leaving fragments in its wake. You make a single ranged attack, which is considered a force effect (ie, it has the ability to hit and damage an ethereal or incorporeal target). If you hit, you gain a bonus +5d6 points of damage. Note that you gain no special ability to detect such foes. [b]Perception beyond sight[/b] boost You gain blindsense 120' and blindsight 30' for 1 round. [b][size=3]8th level[/size][/b] [b]Mithral arrow stance[/b] stance All Diamond Arrow strikes deal triple damage, and you may reroll any miss chances due to concealment. You lose your Dex bonus to AC while in this stance. [b]Shot of confronting doom[/b] strike You make a single ranged attack. If you hit, you gain a bonus +10d6 points of damage, and your target is paralyzed for 1 round. A successful Will save (DC 18 + Wis mod) negates the paralyzation but not the bonus damage. [b]Transcendent gaze[/b] boost You gain the benefit of true seeing for 1 round. [b]Unstoppable solar's bolt[/b] strike Your arrow transforms into a mighty bolt of geomantic energy, clearing a path through your enemies. You attack all creatures in a 120' line starting from your square. Make a single ranged attack roll, which is applied to all your targets. [b]9th level[/b] [b]Shot of destiny inevitable[/b] strike You make a single ranged attack, which gains a bonus +50 points of damage. In addition, if you hit, your foe takes 2d4 points of Dexterity damage. A successful Fortitude save (DC 19 + Wis mod) halves the Dex damage, but not the hit point damage. If you score a critical hit, the Dex damage becomes permanent ability drain. [/QUOTE]
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