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[Bo9S] Archery schools
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<blockquote data-quote="hong" data-source="post: 3455021" data-attributes="member: 537"><p>Celestial Rain writeups. Prereqs are as for Diamond Arrow.</p><p></p><p></p><p><strong><span style="font-size: 15px">Celestial Rain</span></strong></p><p></p><p><strong><span style="font-size: 12px">1st level</span></strong></p><p></p><p><strong>Agile archer's stance</strong></p><p>stance</p><p></p><p>You shoot your foes from point-blank range, avoiding the clumsy blows they attempt to land on you.</p><p></p><p>While in this stance, you gain a +10 dodge bonus to AC for AoOs provoked by your ranged attacks.</p><p></p><p></p><p><strong>Fast dance of fire</strong></p><p>strike</p><p></p><p>You move and shoot with alacrity.</p><p></p><p>With this strike, you can make 2 ranged attacks with a standard action at your highest BAB. Both attacks are made at a -2 penalty.</p><p></p><p></p><p><strong>The weakest link</strong></p><p>boost</p><p></p><p>You aim your arrows at the joints in your foe's armour, thus bypassing their protection. </p><p></p><p>Make a Spot check, with DC equal to your target's AC. If you succeed, you can bypass up to 2 points of armor/natural armor bonus to AC for 1 round.</p><p></p><p></p><p></p><p><strong><span style="font-size: 12px">2nd level</span></strong></p><p></p><p><strong>Rhythm of air</strong></p><p>strike</p><p></p><p>You move with quick and graceful precision, loosing arrows with great speed.</p><p></p><p>With this strike, you can make 3 ranged attacks with a full-round action at your highest BAB. Both your attacks are made at a -4 penalty.</p><p></p><p></p><p><strong>Field of quills</strong></p><p>strike</p><p></p><p>You rain down arrows on the battlefield, creating a thicket of spikes that hinder your foes' progress.</p><p></p><p>As a full-round action, your arrows create difficult terrain. You can affect up to 4 5' squares, using 1d6 arrows/square.</p><p></p><p></p><p><strong>Hidden thorn attack</strong></p><p>boost</p><p></p><p>In the blink of an eye, you remove an arrow from its quiver and fit it to your bow.</p><p></p><p>As a swift action you gain an extra ranged attack, at a -2 penalty.</p><p></p><p></p><p><strong>Mighty arrows</strong></p><p>boost</p><p></p><p>You infuse your shots with your ki, dealing great damage.</p><p></p><p>Your ranged attacks for the round gain a bonus +1d6 points of damage. This bonus applies only to targets within 30'.</p><p></p><p></p><p></p><p><strong><span style="font-size: 12px">3rd level</span></strong></p><p></p><p><strong>Indomitable archer's stance</strong></p><p>stance</p><p></p><p>You stand and fire a seemingly endless stream of missiles, causing your enemies no end of grief.</p><p></p><p>While in this stance, you can conjure ammunition magically, as if from thin air. Each round, you can call forth up to 5 missiles of a type suited to your weapon; these are considered nonmagical for the purpose of penetrating DR, but are affected by antimagic. Your missiles disappear 1 round after you create them, whether you use them or not.</p><p></p><p></p><p><strong>Unfurling steel blossom</strong></p><p>strike</p><p></p><p>You fire a single arrow into the air, which separates and transforms in mid-air into a cloud of deadly projectiles.</p><p></p><p>As a standard action you attack all creatures in a 10' radius burst, within your first range increment. Make a single ranged attack, which is applied to all targets (friend or foe). This attack requires only one arrow.</p><p></p><p></p><p><strong>Crimson arrow onslaught</strong></p><p>strike</p><p></p><p>You attack in a blinding flurry, sending a flood of arrows at your targets.</p><p></p><p>As a full-round action, you make one ranged attack on all foes in a 30' cone. Unlike unfurling steel blossom, this requires one arrow per target, and you can choose not to target friendly creatures within the area of effect.</p><p></p><p></p><p><strong>Avoidance of nemesis</strong></p><p>counter</p><p></p><p>A canny archer knows how to avoid the same weapon he uses.</p><p></p><p>As an immediate action you can force an opponent to reroll a ranged attack made on you, at -4 penalty. You can use this after knowing the result of the attack, but before damage is applied.</p><p></p><p></p><p></p><p><strong><span style="font-size: 12px">4th level</span></strong></p><p></p><p><strong>Celeritous volley</strong></p><p>strike</p><p></p><p>You move and shoot in a graceful maneuver, loosing arrows while avoiding your foes' attacks.</p><p></p><p>As a full-round action you can make a full attack and move up to your speed. You can only attack with ranged weapons during this maneuver.</p><p></p><p></p><p><strong>Manticore attack</strong></p><p>strike</p><p></p><p>As a full-round action you can make 2 ranged attacks on each of 3 targets, at your full BAB. All targets have to be within a 60' cone starting from your position.</p><p></p><p></p><p><strong>Unrelenting aim</strong></p><p>boost</p><p></p><p>You track your foe, like a wolf stalking its prey. Despite his attempts to avoid your gaze, your arrows strike true.</p><p></p><p>Make a Spot check, with DC equal to your target's AC. If you succeed, your target is denied their Dex bonus to AC against your attacks for 1 round.</p><p></p><p></p><p><strong>Giant-felling volley</strong></p><p>strike</p><p></p><p>Your arrows form a deadly thicket, hindering and bleeding the life out of your enemy.</p><p></p><p>Make a full ranged attack on your target. If all your shots hit, your target takes a penalty to Strength equal to twice the number of shots you made, to a maximum of -10. You must hit with at least 3 shots to gain this benefit, which lasts for 4 rounds. A successful Fortitude save (DC 14 + Dex) negates the penalty.</p><p></p><p></p><p></p><p><strong><span style="font-size: 12px">5th level</span></strong></p><p></p><p><strong>Perfected archer's stance</strong></p><p>stance</p><p></p><p>While in this stance, you can treat your missile weapon as a melee weapon with 10' reach for the purpose of AoOs and threatening. Thus you do not provoke AoOs for making attacks, but you can gain AoOs on enemies within 10' of you. Any AoOs you make are still treated as ranged attacks for the purpose of calculating your attack roll.</p><p></p><p></p><p><strong>Rebuke of the heavens</strong></p><p>strike</p><p></p><p>Your arrows strike home like a great barrage, knocking your target down or forcing it to take cover.</p><p></p><p>Make a full ranged attack on your enemy. If all your shots hit, your target is knocked prone. You must hit with at least 3 shots to gain this benefit. A successful Reflex save (DC 15 + Dex) negates the effect.</p><p></p><p></p><p><strong>Jade arrow flare</strong></p><p>boost</p><p></p><p>As a swift action you gain 2 extra ranged attacks. Your attacks are made at your highest BAB, at a -0 and -5 penalty on the first and second shot.</p><p></p><p></p><p><strong>Pierce the carapace</strong></p><p>boost</p><p></p><p>Make a Spot check, with DC equal to your target's AC. If you suceed, you can bypass up to 5 points of armor/natural armor bonus to AC for 1 round.</p><p></p><p></p><p></p><p><strong><span style="font-size: 12px">6th level</span></strong></p><p></p><p><strong>Breath of the celestial dragon</strong></p><p>strike</p><p></p><p>As per crimson arrow onslaught, but affecting a 60' cone.</p><p></p><p></p><p><strong>Wrath of the earth dragon</strong></p><p>strike</p><p></p><p>Your arrows multiply in mid-air and rain down on the earth, creating a forest of shafts. Seconds afterwards, the earth erupts in a blast of geomantic energy as the ki flow from your maneuver is released.</p><p></p><p>As a full-round action, you fire your arrows to create difficult terrain. You can affect up to 1 5' square/IL, using one arrow per square. 1 round later, the ground within the squares erupts in showers of earth and stone, dealing 10d6 points of bludgeoning damage to anyone in the area. A successful Reflex save (DC 16 + Dex) halves the damage.</p><p></p><p> </p><p><strong>Reaving arrows</strong></p><p>boost</p><p></p><p>You infuse your missiles with ki, gaining a bonus +2d6 points of damage per attack. This bonus only applies to targets within 60'.</p><p></p><p></p><p></p><p><strong><span style="font-size: 12px">7th level</span></strong></p><p></p><p><strong>Tempest of thorns</strong></p><p>strike</p><p></p><p>Your arrows rain down on the battlefield, catching anyone beneath them in a hail of death.</p><p></p><p>As a full-round action, you can create a beaten zone as a 20' radius burst within your weapon's first range increment. Anyone who enters or is in the area is automatically subject to a ranged attack, at your full BAB. Creatures who were in the area during your turn are attacked at the start of their turn, while those entering the area afterwards are attacked at the moment they enter the are.</p><p></p><p></p><p><strong>Greater manticore attack</strong></p><p>strike</p><p></p><p>As per manticore attack, but you can make 3 attacks on each of 4 targets within a 120' cone.</p><p></p><p></p><p><strong>Arc of furious thunder</strong></p><p>boost</p><p></p><p>You draw back and release your bowstring with blazing speed and power, sending arrows arcing on their way with tremendous energy.</p><p></p><p>As a free action, you choose a number up to your IL. You subtract this number as a penalty from your ranged attacks, and apply it as a bonus to your ranged damage. This lasts until the start of your next turn. You only gain the bonus to damage against targets within 30'.</p><p></p><p></p><p></p><p><strong><span style="font-size: 12px">8th level</span></strong></p><p></p><p><strong>Unquenchable fire stance</strong></p><p>stance</p><p></p><p>You call forth bolts of flaming energy and send them to strike your enemies.</p><p></p><p>While in this stance, you can conjure ammunition magically. Your missiles are considered magical for the purpose of penetrating DR and striking incorporeal foes. In addition, each missile deals a bonus +1d6 points of fire damage. Each missile is consumed immediately on use, or after 1 round regardless.</p><p></p><p></p><p><strong>Unfurling heavenly blossom</strong></p><p>strike</p><p></p><p>You fire a single arrow into the air. At the apex of its flight it multiplies into a cloud of deadly missiles, which rains doom on your foes.</p><p></p><p>As a standard action, you attack all creatures in a 30' radius burst within your weapon's first range increment. Make a single ranged attack, which is applied to all targets. Each hit deals double damage.</p><p></p><p></p><p><strong>Adamantine arrow flare</strong></p><p>boost</p><p></p><p>As a swift action you gain 3 extra attacks at your full BAB. Your attacks are made at a -0, -5 and -10 penalty for the 1st, 2nd and 3rd attack respectively. After using this maneuver, you are fatigued for the rest of encounter.</p><p></p><p></p><p><strong>Superb rending volley</strong></p><p>strike</p><p></p><p>Make a full ranged attack on your target. If all your shots hit, your target takes 2 points of Str damage per shot. A successful Fortitude save halves the damage.</p><p></p><p></p><p></p><p><strong><span style="font-size: 12px">9th level</span></strong></p><p></p><p><strong>Tears of heaven</strong></p><p>strike</p><p></p><p>As a full-round action, you can make 2 full attacks with your ranged weapon. All your attacks must be ranged attacks. After using this maneuver, you are dazed for 1t round and fatigued for rest of encounter.</p></blockquote><p></p>
[QUOTE="hong, post: 3455021, member: 537"] Celestial Rain writeups. Prereqs are as for Diamond Arrow. [b][size=4]Celestial Rain[/size][/b] [b][size=3]1st level[/size][/b] [b]Agile archer's stance[/b] stance You shoot your foes from point-blank range, avoiding the clumsy blows they attempt to land on you. While in this stance, you gain a +10 dodge bonus to AC for AoOs provoked by your ranged attacks. [b]Fast dance of fire[/b] strike You move and shoot with alacrity. With this strike, you can make 2 ranged attacks with a standard action at your highest BAB. Both attacks are made at a -2 penalty. [b]The weakest link[/b] boost You aim your arrows at the joints in your foe's armour, thus bypassing their protection. Make a Spot check, with DC equal to your target's AC. If you succeed, you can bypass up to 2 points of armor/natural armor bonus to AC for 1 round. [b][size=3]2nd level[/size][/b] [b]Rhythm of air[/b] strike You move with quick and graceful precision, loosing arrows with great speed. With this strike, you can make 3 ranged attacks with a full-round action at your highest BAB. Both your attacks are made at a -4 penalty. [b]Field of quills[/b] strike You rain down arrows on the battlefield, creating a thicket of spikes that hinder your foes' progress. As a full-round action, your arrows create difficult terrain. You can affect up to 4 5' squares, using 1d6 arrows/square. [b]Hidden thorn attack[/b] boost In the blink of an eye, you remove an arrow from its quiver and fit it to your bow. As a swift action you gain an extra ranged attack, at a -2 penalty. [b]Mighty arrows[/b] boost You infuse your shots with your ki, dealing great damage. Your ranged attacks for the round gain a bonus +1d6 points of damage. This bonus applies only to targets within 30'. [b][size=3]3rd level[/size][/b] [b]Indomitable archer's stance[/b] stance You stand and fire a seemingly endless stream of missiles, causing your enemies no end of grief. While in this stance, you can conjure ammunition magically, as if from thin air. Each round, you can call forth up to 5 missiles of a type suited to your weapon; these are considered nonmagical for the purpose of penetrating DR, but are affected by antimagic. Your missiles disappear 1 round after you create them, whether you use them or not. [b]Unfurling steel blossom[/b] strike You fire a single arrow into the air, which separates and transforms in mid-air into a cloud of deadly projectiles. As a standard action you attack all creatures in a 10' radius burst, within your first range increment. Make a single ranged attack, which is applied to all targets (friend or foe). This attack requires only one arrow. [b]Crimson arrow onslaught[/b] strike You attack in a blinding flurry, sending a flood of arrows at your targets. As a full-round action, you make one ranged attack on all foes in a 30' cone. Unlike unfurling steel blossom, this requires one arrow per target, and you can choose not to target friendly creatures within the area of effect. [b]Avoidance of nemesis[/b] counter A canny archer knows how to avoid the same weapon he uses. As an immediate action you can force an opponent to reroll a ranged attack made on you, at -4 penalty. You can use this after knowing the result of the attack, but before damage is applied. [b][size=3]4th level[/size][/b] [b]Celeritous volley[/b] strike You move and shoot in a graceful maneuver, loosing arrows while avoiding your foes' attacks. As a full-round action you can make a full attack and move up to your speed. You can only attack with ranged weapons during this maneuver. [b]Manticore attack[/b] strike As a full-round action you can make 2 ranged attacks on each of 3 targets, at your full BAB. All targets have to be within a 60' cone starting from your position. [b]Unrelenting aim[/b] boost You track your foe, like a wolf stalking its prey. Despite his attempts to avoid your gaze, your arrows strike true. Make a Spot check, with DC equal to your target's AC. If you succeed, your target is denied their Dex bonus to AC against your attacks for 1 round. [b]Giant-felling volley[/b] strike Your arrows form a deadly thicket, hindering and bleeding the life out of your enemy. Make a full ranged attack on your target. If all your shots hit, your target takes a penalty to Strength equal to twice the number of shots you made, to a maximum of -10. You must hit with at least 3 shots to gain this benefit, which lasts for 4 rounds. A successful Fortitude save (DC 14 + Dex) negates the penalty. [b][size=3]5th level[/size][/b] [b]Perfected archer's stance[/b] stance While in this stance, you can treat your missile weapon as a melee weapon with 10' reach for the purpose of AoOs and threatening. Thus you do not provoke AoOs for making attacks, but you can gain AoOs on enemies within 10' of you. Any AoOs you make are still treated as ranged attacks for the purpose of calculating your attack roll. [b]Rebuke of the heavens[/b] strike Your arrows strike home like a great barrage, knocking your target down or forcing it to take cover. Make a full ranged attack on your enemy. If all your shots hit, your target is knocked prone. You must hit with at least 3 shots to gain this benefit. A successful Reflex save (DC 15 + Dex) negates the effect. [b]Jade arrow flare[/b] boost As a swift action you gain 2 extra ranged attacks. Your attacks are made at your highest BAB, at a -0 and -5 penalty on the first and second shot. [b]Pierce the carapace[/b] boost Make a Spot check, with DC equal to your target's AC. If you suceed, you can bypass up to 5 points of armor/natural armor bonus to AC for 1 round. [b][size=3]6th level[/size][/b] [b]Breath of the celestial dragon[/b] strike As per crimson arrow onslaught, but affecting a 60' cone. [b]Wrath of the earth dragon[/b] strike Your arrows multiply in mid-air and rain down on the earth, creating a forest of shafts. Seconds afterwards, the earth erupts in a blast of geomantic energy as the ki flow from your maneuver is released. As a full-round action, you fire your arrows to create difficult terrain. You can affect up to 1 5' square/IL, using one arrow per square. 1 round later, the ground within the squares erupts in showers of earth and stone, dealing 10d6 points of bludgeoning damage to anyone in the area. A successful Reflex save (DC 16 + Dex) halves the damage. [b]Reaving arrows[/b] boost You infuse your missiles with ki, gaining a bonus +2d6 points of damage per attack. This bonus only applies to targets within 60'. [b][size=3]7th level[/size][/b] [b]Tempest of thorns[/b] strike Your arrows rain down on the battlefield, catching anyone beneath them in a hail of death. As a full-round action, you can create a beaten zone as a 20' radius burst within your weapon's first range increment. Anyone who enters or is in the area is automatically subject to a ranged attack, at your full BAB. Creatures who were in the area during your turn are attacked at the start of their turn, while those entering the area afterwards are attacked at the moment they enter the are. [b]Greater manticore attack[/b] strike As per manticore attack, but you can make 3 attacks on each of 4 targets within a 120' cone. [b]Arc of furious thunder[/b] boost You draw back and release your bowstring with blazing speed and power, sending arrows arcing on their way with tremendous energy. As a free action, you choose a number up to your IL. You subtract this number as a penalty from your ranged attacks, and apply it as a bonus to your ranged damage. This lasts until the start of your next turn. You only gain the bonus to damage against targets within 30'. [b][size=3]8th level[/size][/b] [b]Unquenchable fire stance[/b] stance You call forth bolts of flaming energy and send them to strike your enemies. While in this stance, you can conjure ammunition magically. Your missiles are considered magical for the purpose of penetrating DR and striking incorporeal foes. In addition, each missile deals a bonus +1d6 points of fire damage. Each missile is consumed immediately on use, or after 1 round regardless. [b]Unfurling heavenly blossom[/b] strike You fire a single arrow into the air. At the apex of its flight it multiplies into a cloud of deadly missiles, which rains doom on your foes. As a standard action, you attack all creatures in a 30' radius burst within your weapon's first range increment. Make a single ranged attack, which is applied to all targets. Each hit deals double damage. [b]Adamantine arrow flare[/b] boost As a swift action you gain 3 extra attacks at your full BAB. Your attacks are made at a -0, -5 and -10 penalty for the 1st, 2nd and 3rd attack respectively. After using this maneuver, you are fatigued for the rest of encounter. [b]Superb rending volley[/b] strike Make a full ranged attack on your target. If all your shots hit, your target takes 2 points of Str damage per shot. A successful Fortitude save halves the damage. [b][size=3]9th level[/size][/b] [b]Tears of heaven[/b] strike As a full-round action, you can make 2 full attacks with your ranged weapon. All your attacks must be ranged attacks. After using this maneuver, you are dazed for 1t round and fatigued for rest of encounter. [/QUOTE]
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