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*Pathfinder & Starfinder
[Bo9S] Archery schools
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<blockquote data-quote="hong" data-source="post: 3455034" data-attributes="member: 537"><p>As a comment, doing strikes for Diamond Arrow was tricky. On the one hand, I wanted it to be competitive with a regular full attack (with Rapid Shot, haste and all the usual frills); on the other, too much and it becomes broken. I also didn't want to have 1-2 powerful strikes followed by nothing, since archers tend to be able to just full attack round after round, unlike the tanks.</p><p></p><p>The solution I've come up with is to leverage stances, so that they benefit strikes (but not anything else). As long as you're in a stance, you can do big damage with single shots; this also ties in with the idea of aiming carefully for maximum effect.</p><p></p><p>Both schools are rather sparse on counters, since, well, they're about ranged attacks. Gun-fu is about shooting people!</p></blockquote><p></p>
[QUOTE="hong, post: 3455034, member: 537"] As a comment, doing strikes for Diamond Arrow was tricky. On the one hand, I wanted it to be competitive with a regular full attack (with Rapid Shot, haste and all the usual frills); on the other, too much and it becomes broken. I also didn't want to have 1-2 powerful strikes followed by nothing, since archers tend to be able to just full attack round after round, unlike the tanks. The solution I've come up with is to leverage stances, so that they benefit strikes (but not anything else). As long as you're in a stance, you can do big damage with single shots; this also ties in with the idea of aiming carefully for maximum effect. Both schools are rather sparse on counters, since, well, they're about ranged attacks. Gun-fu is about shooting people! [/QUOTE]
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[Bo9S] Archery schools
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