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[Bo9S] Archery schools
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<blockquote data-quote="hong" data-source="post: 3455835" data-attributes="member: 537"><p>4 squares isn't really that much. It'll form a nice barrier between you and the bad guys, but they could probably jump over it or go around. It might be good if you were in a 5' wide corridor, but that's about it. I'd make the size bigger if anything, but then you'd start running out of arrows.</p><p></p><p></p><p></p><p>The stance thing sounds intriguing, but could be difficult to implement. Is it like an immobile thicket? How do you reestablish it after moving? Or is it like a circling ring of arrows, like a blade barrier? Now that would be cool.</p><p></p><p></p><p></p><p>I'm not sure what you mean here.</p><p></p><p>I'd say that if the SOP for an archer is a full attack, that means if you're making stuff that's competing with it, it has to actually be competitive. Otherwise people will just keeping doing the same old, same old. The IH archer has the same problem: it has a bunch of cool-sounding tricks, but in the end, you're still usually better off just full attacking like you would in D&D. Which means the cool-sounding tricks end up being largely irrelevant.</p><p></p><p></p><p></p><p>It's more thematic than pragmatic. Besides, it never hurts to do 10, or 15, or 30 points more damage.</p><p></p><p></p><p></p><p>? The range is within your 1st range increment.</p></blockquote><p></p>
[QUOTE="hong, post: 3455835, member: 537"] 4 squares isn't really that much. It'll form a nice barrier between you and the bad guys, but they could probably jump over it or go around. It might be good if you were in a 5' wide corridor, but that's about it. I'd make the size bigger if anything, but then you'd start running out of arrows. The stance thing sounds intriguing, but could be difficult to implement. Is it like an immobile thicket? How do you reestablish it after moving? Or is it like a circling ring of arrows, like a blade barrier? Now that would be cool. I'm not sure what you mean here. I'd say that if the SOP for an archer is a full attack, that means if you're making stuff that's competing with it, it has to actually be competitive. Otherwise people will just keeping doing the same old, same old. The IH archer has the same problem: it has a bunch of cool-sounding tricks, but in the end, you're still usually better off just full attacking like you would in D&D. Which means the cool-sounding tricks end up being largely irrelevant. It's more thematic than pragmatic. Besides, it never hurts to do 10, or 15, or 30 points more damage. ? The range is within your 1st range increment. [/QUOTE]
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[Bo9S] Archery schools
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