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[Bo9S] Archery schools
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<blockquote data-quote="Nifft" data-source="post: 3455970" data-attributes="member: 6562"><p>You only need four prereqs. An Elf Warblade could easily pick up:</p><p>- Moment of Perfect Mind</p><p>- Mind Over Body</p><p>- Hearing the Air</p><p>- Diamond Defense or Stance of Alacrity (the latter being especially useful for a Warblade)</p><p></p><p>(in that order, it's a pretty natural progression)</p><p></p><p>I'm sure he'd want to mix it up in melee too, and would choose maneuvers to support melee style as well, but it's a natural progression IMHO and one could very well end up taking TSS with the intent of using it for both ranged and melee combat.</p><p></p><p>Of course, you'd still be playing an Elf...</p><p></p><p></p><p></p><p>Oh no. I agree that it's not terribly hard to set up. But my point is that melee guys have to expend resources or take risks to do so; ranged guys, not so much. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>No, I do understand, I just think you're nerfing it too much.</p><p></p><p>In my experience, the enemy counter-strike is a more common (and dire) risk for the melee guy; archers can afford to be relatively laid back so long as there's someone between them and trouble. The "kaboom"s tend to happen to spellcasters and tanks.</p><p></p><p></p><p>Thanks, I did miss that.</p><p></p><p></p><p></p><p>Some folks just can't jump... but I don't see anything about jumping in <a href="http://www.d20srd.org/srd/combat/specialAttacks.htm#charge" target="_blank">the Charge description</a>, which does say that you can't charge through Difficult terrain.</p><p></p><p></p><p></p><p>Can't find where it was stated, but I do recall reading it somewhere... and it's certainly true. Those stances that don't scale with key skill rank (which is a proxy for level) have benefits which are still good at high level; Stance of Clarity will be just as sweet when you're fighting one big dragon as it was when you were fighting one big bugbear.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3455970, member: 6562"] You only need four prereqs. An Elf Warblade could easily pick up: - Moment of Perfect Mind - Mind Over Body - Hearing the Air - Diamond Defense or Stance of Alacrity (the latter being especially useful for a Warblade) (in that order, it's a pretty natural progression) I'm sure he'd want to mix it up in melee too, and would choose maneuvers to support melee style as well, but it's a natural progression IMHO and one could very well end up taking TSS with the intent of using it for both ranged and melee combat. Of course, you'd still be playing an Elf... Oh no. I agree that it's not terribly hard to set up. But my point is that melee guys have to expend resources or take risks to do so; ranged guys, not so much. :) No, I do understand, I just think you're nerfing it too much. In my experience, the enemy counter-strike is a more common (and dire) risk for the melee guy; archers can afford to be relatively laid back so long as there's someone between them and trouble. The "kaboom"s tend to happen to spellcasters and tanks. Thanks, I did miss that. Some folks just can't jump... but I don't see anything about jumping in [url=http://www.d20srd.org/srd/combat/specialAttacks.htm#charge]the Charge description[/url], which does say that you can't charge through Difficult terrain. Can't find where it was stated, but I do recall reading it somewhere... and it's certainly true. Those stances that don't scale with key skill rank (which is a proxy for level) have benefits which are still good at high level; Stance of Clarity will be just as sweet when you're fighting one big dragon as it was when you were fighting one big bugbear. Cheers, -- N [/QUOTE]
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[Bo9S] Archery schools
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