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[Bo9S] Archery schools
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<blockquote data-quote="hong" data-source="post: 3456065" data-attributes="member: 537"><p>Sigh. Nifft, you're really smart and creative and all, and I value your feedback, but you're making it difficult, you know?</p><p></p><p>The Celestial Rain school _is_ better. For 8 maneuver levels, it gives you more funky archery stunts than you can shake a stick at. It certainly gives you a lot more toys to play with than any of the schools in the book, if your chosen niche is archery.</p><p></p><p>There is ONE maneuver which is of debatable utility, compared to another maneuver in a school which otherwise gives bugger-all to archers. And even if it comes out second-best compared to that maneuver, in absolute terms it still gives an immense boost to the person using it. Most certainly anyone on the receiving end will be in no doubt that it's pretty awesome, bordering even on munchkin.</p><p></p><p>This is akin to people complaining that wizards are unplayable if you ban wish. Like hell they are. They are exactly as playable as always, for 16 character levels or 80% of the non-epic lifespan. Perhaps if you base all your character decisions on the distant, oft-unattainable basis of what happens at 20th, there might be an issue. And I bet you also bought Enron shares.</p><p></p><p>. . .</p><p></p><p>In any case, fine, if it's that big an issue, drop the daze+fatigue bit. Personally I'd nerf time stands still by applying the same penalty to it, although this may change depending on experience.</p></blockquote><p></p>
[QUOTE="hong, post: 3456065, member: 537"] Sigh. Nifft, you're really smart and creative and all, and I value your feedback, but you're making it difficult, you know? The Celestial Rain school _is_ better. For 8 maneuver levels, it gives you more funky archery stunts than you can shake a stick at. It certainly gives you a lot more toys to play with than any of the schools in the book, if your chosen niche is archery. There is ONE maneuver which is of debatable utility, compared to another maneuver in a school which otherwise gives bugger-all to archers. And even if it comes out second-best compared to that maneuver, in absolute terms it still gives an immense boost to the person using it. Most certainly anyone on the receiving end will be in no doubt that it's pretty awesome, bordering even on munchkin. This is akin to people complaining that wizards are unplayable if you ban wish. Like hell they are. They are exactly as playable as always, for 16 character levels or 80% of the non-epic lifespan. Perhaps if you base all your character decisions on the distant, oft-unattainable basis of what happens at 20th, there might be an issue. And I bet you also bought Enron shares. . . . In any case, fine, if it's that big an issue, drop the daze+fatigue bit. Personally I'd nerf time stands still by applying the same penalty to it, although this may change depending on experience. [/QUOTE]
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[Bo9S] Archery schools
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