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[Bo9S] Archery schools
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<blockquote data-quote="hong" data-source="post: 3456233" data-attributes="member: 537"><p>I've been thinking about it for a long time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Well, people don't track ammo later on, when portable holes and bags of holding become available. Early on, though, may be a different story. In any case, like the Diamond Arrow strike that ignores DR/hardness, it's more thematic than pragmatic (flavour text notwithstanding).</p><p></p><p>Actually, I just thought of one case where a higher-level stance is better than a lower-level one: Shadow Hand. Once you have balance on the sky (8th level), dance of the spider (3rd) and step of the fluttering month (5th) become almost superfluous.</p><p></p><p></p><p></p><p>However, you can use tears of heaven and JAF (or AAF) in the same round: +20/+15/+10 // +20/+15/+10/+5 // +20/+15/+10/+5.</p><p></p><p>And you might as well add Rapid Shot, which any self-respecting machine-gun archer will have: +18/+13/+8 // +18/+18/+13/+8/+3 // +18/+13/+8/+3</p><p></p><p>(assuming Rapid Shot only gives one extra attack)</p><p></p><p>Basically, getting two full attacks at once strikes me as incredibly good, especially when you start adding in the extras (haste is pretty much a given, for instance). As said above, you can take the daze+fatigue out to be consistent with the book, but personally I'd go the other way and nerf time stands still.</p><p></p><p></p><p></p><p>I think I like the delayed minefield best (wrath of the earth dragon).</p></blockquote><p></p>
[QUOTE="hong, post: 3456233, member: 537"] I've been thinking about it for a long time. ;) Well, people don't track ammo later on, when portable holes and bags of holding become available. Early on, though, may be a different story. In any case, like the Diamond Arrow strike that ignores DR/hardness, it's more thematic than pragmatic (flavour text notwithstanding). Actually, I just thought of one case where a higher-level stance is better than a lower-level one: Shadow Hand. Once you have balance on the sky (8th level), dance of the spider (3rd) and step of the fluttering month (5th) become almost superfluous. However, you can use tears of heaven and JAF (or AAF) in the same round: +20/+15/+10 // +20/+15/+10/+5 // +20/+15/+10/+5. And you might as well add Rapid Shot, which any self-respecting machine-gun archer will have: +18/+13/+8 // +18/+18/+13/+8/+3 // +18/+13/+8/+3 (assuming Rapid Shot only gives one extra attack) Basically, getting two full attacks at once strikes me as incredibly good, especially when you start adding in the extras (haste is pretty much a given, for instance). As said above, you can take the daze+fatigue out to be consistent with the book, but personally I'd go the other way and nerf time stands still. I think I like the delayed minefield best (wrath of the earth dragon). [/QUOTE]
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[Bo9S] Archery schools
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