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[Bo9S] Archery schools
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<blockquote data-quote="Nifft" data-source="post: 3456947" data-attributes="member: 6562"><p>Sorry for that. I'm not trying to be an ass, I'm just trying to think this stuff through, and do so out loud. When two smart & creative people disagree about something, then one of three things is true:</p><p>1/ One of us is wrong;</p><p>2/ Both of us are wrong;</p><p>3/ Both of us are right, because the margin for error is large enough to encompass both views.</p><p></p><p>I don't see any way to figure out which condition holds other than discussing specifics. Your assertion ("more damage now is better") is both true and vacuous -- these high-level maneuvers aren't free, they're the pinnacle class feature of a dude who's supposed to stand up and not be ashamed next to a Cleric and/or a Druid.</p><p></p><p>Given the ease with which an archer can pull off a full attack, and the commonness of Rapid Shot, I think that the sort of defense used against archers is going to be different than the defense against melee guys. There are spells that straight up negate archery (<em>wind wall</em>, but anything that affects wind speed can do the trick), and since you can't Power Attack or abuse Stormguard Warrior (Combat Rhythm), DR is going to be a bigger issue for an archer than for a melee guy.</p><p></p><p>Anyway. IMHO the maneuver TSS is weaker if restricted to archery than it would be if it were restricted to melee, and IMHO it's worth taking four non-melee specific Diamond Mind maneuvers even if you are playing an archer with few available maneuvers, if TSS is your goal. (Also, I wanted to find currently unexploited archery-compatible maneuvers, so the build was useful in that regard.)</p><p></p><p></p><p> No argument there.</p><p></p><p></p><p> Please do update with your experience. I think that a Warblade would get more use out of this particular maneuver -- many attacks favor those who can add damage to all of them, with stuff like Power Attack, Stormguard Warrior, Weapon Specialization and Melee Weapon Mastery. The best combos I've seen were with Tiger Claw / Diamond Mind builds, I think, using Raging Mongoose and the TWF chain to get really quite a lot of attacks.</p><p></p><p>- - -</p><p></p><p>Good find on the Shadow Hand stances. There are two things to note, though: Balance On Air is (Su) while the other two are (Ex), and Balance On Air is affected by wind speed (the other two are not). Perhaps those are regarded as mitigating factors?</p><p></p><p>Anyway. Constructive crits when my taxes are done. Would you mind peeking at <strong>Dancing Fox</strong> over in my thread? If you can't, no worries.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3456947, member: 6562"] Sorry for that. I'm not trying to be an ass, I'm just trying to think this stuff through, and do so out loud. When two smart & creative people disagree about something, then one of three things is true: 1/ One of us is wrong; 2/ Both of us are wrong; 3/ Both of us are right, because the margin for error is large enough to encompass both views. I don't see any way to figure out which condition holds other than discussing specifics. Your assertion ("more damage now is better") is both true and vacuous -- these high-level maneuvers aren't free, they're the pinnacle class feature of a dude who's supposed to stand up and not be ashamed next to a Cleric and/or a Druid. Given the ease with which an archer can pull off a full attack, and the commonness of Rapid Shot, I think that the sort of defense used against archers is going to be different than the defense against melee guys. There are spells that straight up negate archery ([i]wind wall[/i], but anything that affects wind speed can do the trick), and since you can't Power Attack or abuse Stormguard Warrior (Combat Rhythm), DR is going to be a bigger issue for an archer than for a melee guy. Anyway. IMHO the maneuver TSS is weaker if restricted to archery than it would be if it were restricted to melee, and IMHO it's worth taking four non-melee specific Diamond Mind maneuvers even if you are playing an archer with few available maneuvers, if TSS is your goal. (Also, I wanted to find currently unexploited archery-compatible maneuvers, so the build was useful in that regard.) No argument there. Please do update with your experience. I think that a Warblade would get more use out of this particular maneuver -- many attacks favor those who can add damage to all of them, with stuff like Power Attack, Stormguard Warrior, Weapon Specialization and Melee Weapon Mastery. The best combos I've seen were with Tiger Claw / Diamond Mind builds, I think, using Raging Mongoose and the TWF chain to get really quite a lot of attacks. - - - Good find on the Shadow Hand stances. There are two things to note, though: Balance On Air is (Su) while the other two are (Ex), and Balance On Air is affected by wind speed (the other two are not). Perhaps those are regarded as mitigating factors? Anyway. Constructive crits when my taxes are done. Would you mind peeking at [b]Dancing Fox[/b] over in my thread? If you can't, no worries. Cheers, -- N [/QUOTE]
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[Bo9S] Archery schools
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