Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Bo9S] Archery schools
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nifft" data-source="post: 3458222" data-attributes="member: 6562"><p>Honestly, I'm not sure that I would. I just wanted to see if someone wanted that maneuver, could he get it without needing to take any melee-specific maneuvers or stances? And it seems he could.</p><p></p><p></p><p></p><p>That's exactly right. I agree that it's strong, but I don't think it's worth losing a round's worth of actions, or taking a penalty for the rest of the encounter.</p><p></p><p>IMHO, appropriate nerfs would be limited to the round in which you initiate -- you could be flat-footed for that round, or you could take a -6 penalty to AC, or something like that. Internally balanced, like a Charge action, rather than "pay-on-credit" like a Wild Surge.</p><p></p><p>However, I think I prefer your mechanic of just giving a fixed number of extra attacks. TSS can be its own unique thing over in Diamond Mind; no need to port it to archery, since it already works with archery just fine. Giving the machine gun archer three or four extra attacks at full BAB (or all with a -2 penalty) would be about the same, but far less controversial. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>If they've got access to Diamond Arrow, Diamond Mind and Celestial Arrow, then they'd be crazy not to exploit some of the key skill synergy between DM and DA.</p><p></p><p>But that's probably even less relevant. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3458222, member: 6562"] Honestly, I'm not sure that I would. I just wanted to see if someone wanted that maneuver, could he get it without needing to take any melee-specific maneuvers or stances? And it seems he could. That's exactly right. I agree that it's strong, but I don't think it's worth losing a round's worth of actions, or taking a penalty for the rest of the encounter. IMHO, appropriate nerfs would be limited to the round in which you initiate -- you could be flat-footed for that round, or you could take a -6 penalty to AC, or something like that. Internally balanced, like a Charge action, rather than "pay-on-credit" like a Wild Surge. However, I think I prefer your mechanic of just giving a fixed number of extra attacks. TSS can be its own unique thing over in Diamond Mind; no need to port it to archery, since it already works with archery just fine. Giving the machine gun archer three or four extra attacks at full BAB (or all with a -2 penalty) would be about the same, but far less controversial. :) If they've got access to Diamond Arrow, Diamond Mind and Celestial Arrow, then they'd be crazy not to exploit some of the key skill synergy between DM and DA. But that's probably even less relevant. :) Cheers, -- N [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Bo9S] Archery schools
Top