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[Bo9S] Archery schools
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<blockquote data-quote="Nifft" data-source="post: 3458984" data-attributes="member: 6562"><p>Most adversaries will have either an armor or natural armor bonus, so I don't see a great need for this limitation, unless it works better against foes who have both?</p><p></p><p></p><p></p><p></p><p></p><p>The penalty here does a lot to negate the benefit. I can see how it's an extension of Rapid Shot, but it seems inferior to the 1st level strike.</p><p></p><p></p><p> One of my favorites. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Already discussed, but I'd like to reiterate that there's no need to make it a Strike. It can just be an untyped maneuver (like Iron Heart Surge or Shadow Jaunt).</p><p></p><p></p><p></p><p>Cool. I like this way of getting extra attacks. Do you mean to say all attacks this round are at -2, or just this one attack?</p><p></p><p></p><p></p><p></p><p>The maneuver is Supernatural? (IMHO it should be.) Interesting stance for an Assassin. Pretty strong compared to <a href="http://www.d20srd.org/srd/psionic/powers/bolt.htm" target="_blank"><em>bolt</em></a>, which is admittedly an odd duck.</p><p></p><p>You should spell out the specifics a bit more. Could a Monk get endless shuriken with this?</p><p></p><p>For some reason, I dislike this as a Stance. I feel this could be better implemented as a series of Boosts, which generated ammo of various qualities. I'll steal that idea immediately. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>See notes on area effect from Diamond Arrow above. Also, the level seems low for the potency.</p><p></p><p></p><p></p><p></p><p>IMHO way too strong for 3rd level.</p><p></p><p></p><p></p><p></p><p>Interesting. I've been thinking of making some Strikes for my school which require Manyshot and allow you to make X attacks (for various X), but each attack must be at a different target. This looks good.</p><p></p><p></p><p></p><p></p><p>Might want to limit this to ranged attacks?</p><p></p><p></p><p></p><p></p><p></p><p>Interesting mechanic. Might be better as a Boost which you can initiate during your full attack (like Fountain of Blood or Lion's Roar).</p><p></p><p></p><p></p><p></p><p></p><p>Two benefits, one rather strong (threatening). Hmm.</p><p></p><p></p><p></p><p></p><p>Not bad, but I'm somehow troubled by Strikes that are just full attack plus. If the school is really focused on full attacks, I'd rather see it have fewer strikes and more boosts.</p><p></p><p></p><p></p><p></p><p>IMHO too strong.</p><p></p><p></p><p></p><p></p><p>That is a <strong>lot</strong> of damage, and it's not even the primary benefit. I take it the difficult terrain is permanent?</p><p></p><p>Do big critters who occupy multiple squares take the damage multiple times?</p><p></p><p>Can you target squares that are occupied?</p><p></p><p> </p><p></p><p></p><p>"Beaten zone"? So it's like <em>hail storm</em> in that it's a cylinder effect with a 1 round duration?</p><p></p><p></p><p></p><p></p><p>Woah. 12 attacks total? That's really strong.</p><p></p><p></p><p></p><p></p><p>Unless you're changing how Boosts work, it's not a free action. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Seems like you could have introduced this earlier, before IL was at least 13. With the built in limit, this could easily be a 1st level Boost that defines the PC's style.</p><p></p><p></p><p></p><p></p><p>Again, don't like this as a stance.</p><p></p><p></p><p></p><p></p><p>Level and damage seem spot-on, but the attack mechanic still bugs me. Reflex save seems to make more sense IMHO.</p><p></p><p></p><p></p><p></p><p>The language here is odd. I think it could be better phrased: "As a Swift action you gain three extra attacks, the first at your highest attack bonus, the second at -5 and the last at -10."</p><p></p><p>Also, I don't think it needs the fatigue.</p><p></p><p></p><p></p><p></p><p>How does this interact with boosts like AAF? Do the arrows from the boost need to hit for you to gain the benefit, or just the arrows from the full attack?</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3458984, member: 6562"] Most adversaries will have either an armor or natural armor bonus, so I don't see a great need for this limitation, unless it works better against foes who have both? The penalty here does a lot to negate the benefit. I can see how it's an extension of Rapid Shot, but it seems inferior to the 1st level strike. One of my favorites. :) Already discussed, but I'd like to reiterate that there's no need to make it a Strike. It can just be an untyped maneuver (like Iron Heart Surge or Shadow Jaunt). Cool. I like this way of getting extra attacks. Do you mean to say all attacks this round are at -2, or just this one attack? The maneuver is Supernatural? (IMHO it should be.) Interesting stance for an Assassin. Pretty strong compared to [url=http://www.d20srd.org/srd/psionic/powers/bolt.htm][i]bolt[/i][/url], which is admittedly an odd duck. You should spell out the specifics a bit more. Could a Monk get endless shuriken with this? For some reason, I dislike this as a Stance. I feel this could be better implemented as a series of Boosts, which generated ammo of various qualities. I'll steal that idea immediately. :) See notes on area effect from Diamond Arrow above. Also, the level seems low for the potency. IMHO way too strong for 3rd level. Interesting. I've been thinking of making some Strikes for my school which require Manyshot and allow you to make X attacks (for various X), but each attack must be at a different target. This looks good. Might want to limit this to ranged attacks? Interesting mechanic. Might be better as a Boost which you can initiate during your full attack (like Fountain of Blood or Lion's Roar). Two benefits, one rather strong (threatening). Hmm. Not bad, but I'm somehow troubled by Strikes that are just full attack plus. If the school is really focused on full attacks, I'd rather see it have fewer strikes and more boosts. IMHO too strong. That is a [b]lot[/b] of damage, and it's not even the primary benefit. I take it the difficult terrain is permanent? Do big critters who occupy multiple squares take the damage multiple times? Can you target squares that are occupied? "Beaten zone"? So it's like [i]hail storm[/i] in that it's a cylinder effect with a 1 round duration? Woah. 12 attacks total? That's really strong. Unless you're changing how Boosts work, it's not a free action. :) Seems like you could have introduced this earlier, before IL was at least 13. With the built in limit, this could easily be a 1st level Boost that defines the PC's style. Again, don't like this as a stance. Level and damage seem spot-on, but the attack mechanic still bugs me. Reflex save seems to make more sense IMHO. The language here is odd. I think it could be better phrased: "As a Swift action you gain three extra attacks, the first at your highest attack bonus, the second at -5 and the last at -10." Also, I don't think it needs the fatigue. How does this interact with boosts like AAF? Do the arrows from the boost need to hit for you to gain the benefit, or just the arrows from the full attack? Cheers, -- N [/QUOTE]
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