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[Bo9S] Archery schools
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<blockquote data-quote="hong" data-source="post: 3460679" data-attributes="member: 537"><p>Well, you never know when you're going to meet a monk or wraith. It's just a different way of giving out bonuses than yet another cover- or concealment-reducing effect.</p><p></p><p></p><p></p><p>I'll reduce it to -2.</p><p></p><p></p><p></p><p></p><p>Just this one attack.</p><p></p><p></p><p></p><p></p><p>Yeah, Supernatural. I haven't yet made the effort to label all the Su maneuvers.</p><p></p><p></p><p></p><p>Don't see why not.... or darts, even if they're not technically ammunition.</p><p></p><p></p><p></p><p></p><p>I was thinking it's a bit weak, actually. 10' burst is smaller than a fireball, and you only do normal arrow damage (say 1d8+4 at 5th level, vs 5d6 for the fireball). Yeah, you'll kill a lot of orcs, but those orcs probably weren't a major threat anyway.</p><p></p><p></p><p></p><p>See above. 30' cone is maybe better than a 10' burst, but I doubt it's that much better. How about if I take out the ability to avoid hitting friendlies.</p><p></p><p></p><p></p><p></p><p>Well, I couldn't really think of a good reason why, if you've spotted a chink in someone's armour, you couldn't whack it with a sword as opposed to a bow. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Think of it as synergy with the melee styles.</p><p></p><p></p><p></p><p>Good idea.</p><p></p><p></p><p></p><p>I'd reduce it to 5' reach, but I'm not sure if it's really worth a 5th level stance then. IME archers almost never get hit with AoOs anyway, since they can just 5' step and shoot, or Tumble away and shoot.</p><p></p><p></p><p></p><p>You make a good point, and it's also another way of differentiating this school from the other one (which is strike-heavy).</p><p></p><p></p><p></p><p>See above comment about area-effect strikes. 1 attack per target, at 11th character level, might be 1d8+10; by this stage you've got cones of cold and flamestrikes flying around for 11d6 each.</p><p></p><p></p><p></p><p>Hmm, hadn't thought of these things. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'll think about it more.</p><p></p><p></p><p></p><p>Not quite a cylinder, more a general area effect like fireball that happens to persist for an entire round.</p><p></p><p></p><p></p><p></p><p>I don't think so; 12 attacks all on one guy would be awesome, but 3 attacks on 4 guys not so much. I generally discount attacks that spread your damage among multiple foes, because 1) these foes usually aren't going to be that good anyway; 2) best practice in D&D is to concentrate your fire.</p><p></p><p></p><p></p><p>However, that leads to nastiness in conjunction with the other school....</p><p></p><p></p><p></p><p>I would say that all attacks you make on the target have to hit, and all your attacks have to be on that target. I'll reword the description to make it clearer.</p></blockquote><p></p>
[QUOTE="hong, post: 3460679, member: 537"] Well, you never know when you're going to meet a monk or wraith. It's just a different way of giving out bonuses than yet another cover- or concealment-reducing effect. I'll reduce it to -2. Just this one attack. Yeah, Supernatural. I haven't yet made the effort to label all the Su maneuvers. Don't see why not.... or darts, even if they're not technically ammunition. I was thinking it's a bit weak, actually. 10' burst is smaller than a fireball, and you only do normal arrow damage (say 1d8+4 at 5th level, vs 5d6 for the fireball). Yeah, you'll kill a lot of orcs, but those orcs probably weren't a major threat anyway. See above. 30' cone is maybe better than a 10' burst, but I doubt it's that much better. How about if I take out the ability to avoid hitting friendlies. Well, I couldn't really think of a good reason why, if you've spotted a chink in someone's armour, you couldn't whack it with a sword as opposed to a bow. :) Think of it as synergy with the melee styles. Good idea. I'd reduce it to 5' reach, but I'm not sure if it's really worth a 5th level stance then. IME archers almost never get hit with AoOs anyway, since they can just 5' step and shoot, or Tumble away and shoot. You make a good point, and it's also another way of differentiating this school from the other one (which is strike-heavy). See above comment about area-effect strikes. 1 attack per target, at 11th character level, might be 1d8+10; by this stage you've got cones of cold and flamestrikes flying around for 11d6 each. Hmm, hadn't thought of these things. :) I'll think about it more. Not quite a cylinder, more a general area effect like fireball that happens to persist for an entire round. I don't think so; 12 attacks all on one guy would be awesome, but 3 attacks on 4 guys not so much. I generally discount attacks that spread your damage among multiple foes, because 1) these foes usually aren't going to be that good anyway; 2) best practice in D&D is to concentrate your fire. However, that leads to nastiness in conjunction with the other school.... I would say that all attacks you make on the target have to hit, and all your attacks have to be on that target. I'll reword the description to make it clearer. [/QUOTE]
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