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[Bo9S] Archery schools
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<blockquote data-quote="hong" data-source="post: 3479674" data-attributes="member: 537"><p>I went back to x3 damage for the 8th level Diamond Arrow stance, but changed the 1st level one to let you reroll miss chances so it isn't entirely obsolete. The mid-level one now works like the others (FRA, lose Dex bonus to AC) but you add Wis to strike attack rolls stacking with Dex. Keeping pace with damage from iterative attacks is tough.</p><p></p><p>Reroll attack counter for Diamond Arrow is now 4th level (moment of fate). Rejigged a bunch of maneuver levels, actually.</p><p></p><p>New 2nd level Diamond Mind strike (spirit-felling shot) that lets you hit incorporeal creatures.</p><p></p><p>New counters for Celestial Rain that let you cleave at 1st level, give +20 vs sunder/disarm at 5th level. All up, there are now 4 maneuvers/level at all levels except 9th for both disciplines.</p><p></p><p>3rd level Celestial Rain stance now acts as ranged Power Attack with -/+5 cap, instead of generating arrows. Does not stack with 8th level boost, which is now -1/+2 PA, capped at -IL/+2xIL.</p><p></p><p>Field of quills now affects 8 squares, as does the higher-level version. Clarified how it works.</p><p></p><p>Tempest of thorns (beaten zone) now keeps going as long as you want, and you have arrows (10d6/rd). Affects a cylinder.</p><p></p><p>8th level Celestial Rain stance now creates arrows that bypass 5 points DR/hardness.</p><p></p><p>Area attack strikes are, by and large, unchanged. I doubt they'll steal a caster's thunder in the majority of situations. If they're weak enough to be killed instantly by unfurling steel blossom, there'll probably be enough of them that the wiz can still have fun with fireball.</p></blockquote><p></p>
[QUOTE="hong, post: 3479674, member: 537"] I went back to x3 damage for the 8th level Diamond Arrow stance, but changed the 1st level one to let you reroll miss chances so it isn't entirely obsolete. The mid-level one now works like the others (FRA, lose Dex bonus to AC) but you add Wis to strike attack rolls stacking with Dex. Keeping pace with damage from iterative attacks is tough. Reroll attack counter for Diamond Arrow is now 4th level (moment of fate). Rejigged a bunch of maneuver levels, actually. New 2nd level Diamond Mind strike (spirit-felling shot) that lets you hit incorporeal creatures. New counters for Celestial Rain that let you cleave at 1st level, give +20 vs sunder/disarm at 5th level. All up, there are now 4 maneuvers/level at all levels except 9th for both disciplines. 3rd level Celestial Rain stance now acts as ranged Power Attack with -/+5 cap, instead of generating arrows. Does not stack with 8th level boost, which is now -1/+2 PA, capped at -IL/+2xIL. Field of quills now affects 8 squares, as does the higher-level version. Clarified how it works. Tempest of thorns (beaten zone) now keeps going as long as you want, and you have arrows (10d6/rd). Affects a cylinder. 8th level Celestial Rain stance now creates arrows that bypass 5 points DR/hardness. Area attack strikes are, by and large, unchanged. I doubt they'll steal a caster's thunder in the majority of situations. If they're weak enough to be killed instantly by unfurling steel blossom, there'll probably be enough of them that the wiz can still have fun with fireball. [/QUOTE]
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[Bo9S] Archery schools
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