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Bo9S as a Model For The Magic System...
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<blockquote data-quote="Scribble" data-source="post: 3796505" data-attributes="member: 23977"><p>Perhaps... Especially with the stances and such.</p><p></p><p>The Cleric insta heal thing on the crit seemed like a stance... (Upon a successful crit you can heal one teammate...)</p><p></p><p>So did the Mage's Fire Resistance...</p><p></p><p>Some of the Dragon's abilities seemed like counters and strikes as well...</p><p></p><p></p><p></p><p></p><p>I'm not sure I'd call that irony...</p><p></p><p>It seems to me it was done that way so that you're never really "locked" into one character design. Ultimately you have the choice to either improve your fireball (which may incur other prereqs as well) or switch to another attack mode. or simply leave things as they are, and switch oput another lower attack. (Maybe end up with two fireball attacks..)</p></blockquote><p></p>
[QUOTE="Scribble, post: 3796505, member: 23977"] Perhaps... Especially with the stances and such. The Cleric insta heal thing on the crit seemed like a stance... (Upon a successful crit you can heal one teammate...) So did the Mage's Fire Resistance... Some of the Dragon's abilities seemed like counters and strikes as well... I'm not sure I'd call that irony... It seems to me it was done that way so that you're never really "locked" into one character design. Ultimately you have the choice to either improve your fireball (which may incur other prereqs as well) or switch to another attack mode. or simply leave things as they are, and switch oput another lower attack. (Maybe end up with two fireball attacks..) [/QUOTE]
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Bo9S as a Model For The Magic System...
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