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*Pathfinder & Starfinder
[Bo9S] Stone Power + Steely Resolve: Legal?
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<blockquote data-quote="SteveC" data-source="post: 3429791" data-attributes="member: 9053"><p>The basic idea is right, but you have some of the math wrong. None of these abilities prevents death, they just delay it for a few more rounds. In a low level game (we're only 3rd level, knocking on the door to 4th) those two or three extra rounds really matter. Basically, if the Crusader and his party don't kill the ogre by about round 3, the combat is likely to be going south.</p><p></p><p>The thing you left out is that the Steely Resolve occurs each round, so that you're delaying 5 HP damage each round until the end of your turn, so you can really choose when to use the Stone Power ability. If I go a round and don't end up being hit, for example, I don't use Stone Power and don't take the penalty to hit.</p><p></p><p>The thing the Crusader did in your example that really hurt him was to take the round to recover maneuvers and heal himself. When you're in a fight like this, you have a very few rounds to take your opponents down. What I would do (and did do in the combat I was in when I ended up taking 15 HP in one turn), assuming of course that I had the maneuver available at the time, is use Crusader's Strike in a round where I took a huge amount of damage. That's a strike that lets you heal 1D6+class level with a successful strike. It's also not compatable with Stone Power, so there's a tradeoff there: if you miss, you get nothing, and you don't even have the temporary HP to work with.</p><p></p><p>You're right, however, that these feats just extend the time you have in combat, they don't make you invulnerable or anything. In the example I used, I was taking a lot of attacks that did low damage, and needed a high roll to hit. The group managed to win the fight (I certainly didn't win it alone) but we came out of it much less beat up because the other characters (we have a Paladin, a Greenbond and a Rogue...no Wizards...ack...) were able to do their jobs effectively without being mobbed.</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 3429791, member: 9053"] The basic idea is right, but you have some of the math wrong. None of these abilities prevents death, they just delay it for a few more rounds. In a low level game (we're only 3rd level, knocking on the door to 4th) those two or three extra rounds really matter. Basically, if the Crusader and his party don't kill the ogre by about round 3, the combat is likely to be going south. The thing you left out is that the Steely Resolve occurs each round, so that you're delaying 5 HP damage each round until the end of your turn, so you can really choose when to use the Stone Power ability. If I go a round and don't end up being hit, for example, I don't use Stone Power and don't take the penalty to hit. The thing the Crusader did in your example that really hurt him was to take the round to recover maneuvers and heal himself. When you're in a fight like this, you have a very few rounds to take your opponents down. What I would do (and did do in the combat I was in when I ended up taking 15 HP in one turn), assuming of course that I had the maneuver available at the time, is use Crusader's Strike in a round where I took a huge amount of damage. That's a strike that lets you heal 1D6+class level with a successful strike. It's also not compatable with Stone Power, so there's a tradeoff there: if you miss, you get nothing, and you don't even have the temporary HP to work with. You're right, however, that these feats just extend the time you have in combat, they don't make you invulnerable or anything. In the example I used, I was taking a lot of attacks that did low damage, and needed a high roll to hit. The group managed to win the fight (I certainly didn't win it alone) but we came out of it much less beat up because the other characters (we have a Paladin, a Greenbond and a Rogue...no Wizards...ack...) were able to do their jobs effectively without being mobbed. --Steve [/QUOTE]
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[Bo9S] Stone Power + Steely Resolve: Legal?
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