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Bo9S-themed homebrew gestalt game -- now recruiting!
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<blockquote data-quote="Autumn" data-source="post: 3940567" data-attributes="member: 50015"><p>I'll give it a couple more days before I make any definite decisions on players, so I'm not asking for character sheets yet. I don't want to put people to the trouble of a full character sheet while there's still a chance they won't get into the game. For now I'm happy to talk things through on a conceptual level.</p><p></p><p></p><p> </p><p></p><p> Cool, sounds like there'll be some very interesting dynamics there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> Astresian Clerics pick from the domains of Good, Law, Protection, War, Inquisition (Complete Divine), and Purification (Complete Divine).</p><p></p><p></p><p> </p><p></p><p> Glad that the half-orc idea suits you!</p><p></p><p> See my above comments in this post concerning character sheets - tl;dr version is that you should probably hold off for now. In the meantime though, something to think about concerning his background - what kind of tribe does he come from? Those tribes with totemic/shamanistic beliefs tend to be more 'primitive' and tied to their monstrous humanoid counterparts (which fits well with your race) compared to the druidic pagans. At the most savage end of the spectrum are the marauding orc tribes who often don't bother to cook their meat once they've caught it, while at the most civilised end are those human pagans who have settled into self-sufficient farming communities. Have a think about where your character will fall on that scale, and what he'll think of his neighbours on it. </p><p></p><p> Of course as far as the Astresians are concerned, 'pagans' is a nice blanket word with which to bundle up all the recalcitrants who prefer to live in the wilderness rather than embrace their destinies. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> </p><p></p><p> I'm in the same boat as Zurai - as far as I know, FRCS has the most up-to-date stats for the genasi. Those are the ones I'm working with.</p><p></p><p></p><p></p><p> That all sounds fine to me. Background looks good as well, in fact it has some rather interesting implications for plans I already had in place. I'm getting some ratbastardly ideas already. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p> One thing I wasn't clear on though - that last sentence makes it ambiguous, but are you intending that he will be still out for revenge on his father's killer as the game starts? If so then that works just fine.</p><p></p><p></p><p> * * *</p><p></p><p></p><p> A question for all my prospective players, something that was flagged up by Brian Compton's comments - do you feel a 32 pt buy is adequate? Or does the nature of the gestalt rules necessitate a higher point value? </p><p></p><p> I'm open to giving you guys more points to play around with, if it helps you to realise your concepts and feel better about your characters. Obviously it would mean a corresponding increase in your opponents' strength as well.</p></blockquote><p></p>
[QUOTE="Autumn, post: 3940567, member: 50015"] I'll give it a couple more days before I make any definite decisions on players, so I'm not asking for character sheets yet. I don't want to put people to the trouble of a full character sheet while there's still a chance they won't get into the game. For now I'm happy to talk things through on a conceptual level. Cool, sounds like there'll be some very interesting dynamics there. :) Astresian Clerics pick from the domains of Good, Law, Protection, War, Inquisition (Complete Divine), and Purification (Complete Divine). Glad that the half-orc idea suits you! See my above comments in this post concerning character sheets - tl;dr version is that you should probably hold off for now. In the meantime though, something to think about concerning his background - what kind of tribe does he come from? Those tribes with totemic/shamanistic beliefs tend to be more 'primitive' and tied to their monstrous humanoid counterparts (which fits well with your race) compared to the druidic pagans. At the most savage end of the spectrum are the marauding orc tribes who often don't bother to cook their meat once they've caught it, while at the most civilised end are those human pagans who have settled into self-sufficient farming communities. Have a think about where your character will fall on that scale, and what he'll think of his neighbours on it. Of course as far as the Astresians are concerned, 'pagans' is a nice blanket word with which to bundle up all the recalcitrants who prefer to live in the wilderness rather than embrace their destinies. ;) I'm in the same boat as Zurai - as far as I know, FRCS has the most up-to-date stats for the genasi. Those are the ones I'm working with. That all sounds fine to me. Background looks good as well, in fact it has some rather interesting implications for plans I already had in place. I'm getting some ratbastardly ideas already. :lol: One thing I wasn't clear on though - that last sentence makes it ambiguous, but are you intending that he will be still out for revenge on his father's killer as the game starts? If so then that works just fine. * * * A question for all my prospective players, something that was flagged up by Brian Compton's comments - do you feel a 32 pt buy is adequate? Or does the nature of the gestalt rules necessitate a higher point value? I'm open to giving you guys more points to play around with, if it helps you to realise your concepts and feel better about your characters. Obviously it would mean a corresponding increase in your opponents' strength as well. [/QUOTE]
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