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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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*Pathfinder & Starfinder
Bo9S: Those maneuver granting items
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<blockquote data-quote="Arkhandus" data-source="post: 4017894" data-attributes="member: 13966"><p>They're really vague items.</p><p></p><p>Firstly, they <em>are</em> meant to give access to maneuvers for non-martial adepts. It's mentioned a few times; once in the beginning of the item's description, again in the sidebar on the next page, and I think in one or two other spots. They also work for martial adepts.</p><p></p><p>But it says nothing of giving them an initiator level, or how often they can use the maneuver, or how they recover it, or the like.</p><p></p><p>It's probably easiest and best to just assume it works like the Martial Study feat, except without the bonus class skill. And without the limit on number of times gained (instead these items take up specific body slots, after all, and most of them are of a sort that you can't wear more than 1 copy of at any given time).</p><p></p><p>Therefore, initiator level would be 1/2 character level, useable once per encounter, for non-martial adepts. A non-martial adept would have to wait until 2nd-level at least to make use of the item, at which point their effective initiator level would be 1, the minimum to learn and initiate maneuvers (not that they'd likely find it as treasure before 3rd or 4th, anyway, since even a Novice Crown of White Ravens or similar is 3,000 gp). While martial adepts would probably just treat it as another maneuver known; they could ready it, initiate it, and recover it as normal.</p><p></p><p>The least-likely, but still fairly literal interpretation, could be said to infer that the maneuver can be used at-will by anyone donning the item for at least 24 hours, without need for recovery, although the initiator level would probably still be interpreted as being 1/2 character level for any non-martial adept.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4017894, member: 13966"] They're really vague items. Firstly, they [I]are[/I] meant to give access to maneuvers for non-martial adepts. It's mentioned a few times; once in the beginning of the item's description, again in the sidebar on the next page, and I think in one or two other spots. They also work for martial adepts. But it says nothing of giving them an initiator level, or how often they can use the maneuver, or how they recover it, or the like. It's probably easiest and best to just assume it works like the Martial Study feat, except without the bonus class skill. And without the limit on number of times gained (instead these items take up specific body slots, after all, and most of them are of a sort that you can't wear more than 1 copy of at any given time). Therefore, initiator level would be 1/2 character level, useable once per encounter, for non-martial adepts. A non-martial adept would have to wait until 2nd-level at least to make use of the item, at which point their effective initiator level would be 1, the minimum to learn and initiate maneuvers (not that they'd likely find it as treasure before 3rd or 4th, anyway, since even a Novice Crown of White Ravens or similar is 3,000 gp). While martial adepts would probably just treat it as another maneuver known; they could ready it, initiate it, and recover it as normal. The least-likely, but still fairly literal interpretation, could be said to infer that the maneuver can be used at-will by anyone donning the item for at least 24 hours, without need for recovery, although the initiator level would probably still be interpreted as being 1/2 character level for any non-martial adept. [/QUOTE]
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Bo9S: Those maneuver granting items
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