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<blockquote data-quote="Arkhandus" data-source="post: 3800064" data-attributes="member: 13966"><p>There isn't any. Scribble just thinks it should be allowable to let folks choose any feats they want to, whenever they want to, so they can use them as soon as they actually <em>do</em> meet the prerequisites at some unknown point in the future. :\ </p><p></p><p></p><p>Look. I've watched lots of martial arts movies and shows. That doesn't mean that if I were to get into a lot of street brawls, that I would at some point afterwards be able to duplicate some kung fu moves just because I've gotten more experience in other kinds of combat in the interrim. Doesn't matter if I tried real hard to learn the moves previously when I was too slow, too weak, and too uncoordinated to do so at the time.</p><p></p><p>I'd still need to find someone to teach me the moves <em>after</em> I've finally developed my general reflexes and combat ability further. I'll definitely botch it up otherwise, and when I try to use some judo throw or kung fu counterattack, I'll just end up doing it wrong in only a loose imitation of the move, accomplish nothing, and get stabbed or bludgeoned once I've lost the moment of opportunity for the martial arts move I attempted.</p><p></p><p>And since I didn't get the move right and didn't have an instructor there, if I were to survive I still wouldn't know what it was I messed up in the execution of the move, and I still wouldn't know how to do it right.</p><p></p><p>And heaven forbid if I were a D&D character trying some magic-altering feat with a spell. It'd probably blow up in my face or worse.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3800064, member: 13966"] There isn't any. Scribble just thinks it should be allowable to let folks choose any feats they want to, whenever they want to, so they can use them as soon as they actually [I]do[/I] meet the prerequisites at some unknown point in the future. :\ Look. I've watched lots of martial arts movies and shows. That doesn't mean that if I were to get into a lot of street brawls, that I would at some point afterwards be able to duplicate some kung fu moves just because I've gotten more experience in other kinds of combat in the interrim. Doesn't matter if I tried real hard to learn the moves previously when I was too slow, too weak, and too uncoordinated to do so at the time. I'd still need to find someone to teach me the moves [I]after[/I] I've finally developed my general reflexes and combat ability further. I'll definitely botch it up otherwise, and when I try to use some judo throw or kung fu counterattack, I'll just end up doing it wrong in only a loose imitation of the move, accomplish nothing, and get stabbed or bludgeoned once I've lost the moment of opportunity for the martial arts move I attempted. And since I didn't get the move right and didn't have an instructor there, if I were to survive I still wouldn't know what it was I messed up in the execution of the move, and I still wouldn't know how to do it right. And heaven forbid if I were a D&D character trying some magic-altering feat with a spell. It'd probably blow up in my face or worse. [/QUOTE]
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