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Board Game Arkham Horror Getting an RPG from Edge Studio
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<blockquote data-quote="Staffan" data-source="post: 9289566" data-attributes="member: 907"><p>Arkham 3e is really a completely different game than Arkham 2e. I've only played 3e once, and I did not particularly care for the experience. That might have been because we played with a lot of players, which meant that a whole lot of crap happened all at once in the Mythos phase, and things often progressed before we had a chance to fix them. They have released three expansions: Dead of Night, Under Dark Waves (which is supposed to include Innsmouth and Kingsport stuff), and Secrets of the Order.</p><p></p><p>If you enjoy Arkham 2e, I strongly recommend Eldritch Horror – it is a very similar experience, but streamlined and much more adapted to each Ancient One (at the cost of only getting four AOs in the core box, and even they kinda need the Forsaken Lore expansion to get the proper amount of stuff). The last expansion was released in 2018 though, but I don't really feel the game needs any more expansion – I don't even have the last one, and I don't feel like I've played it enough to get bored with what I have.</p><p></p><p>I would also challenge the idea that a board game needs expansions to "be supported". In my experience, expanding a board game means walking a fine line – it's real easy to add a bunch of stuff that dilutes the aspects that people actually liked about the game – particularly in card-based games like Arkham 2e and Eldritch. In Eldritch Horror, they have managed a part of this problem by making some of the new stuff dependent on playing either with a particular Ancient One or with a particular Prelude. So unless you're fighting the Elder Things, Antarctica is not in play.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9289566, member: 907"] Arkham 3e is really a completely different game than Arkham 2e. I've only played 3e once, and I did not particularly care for the experience. That might have been because we played with a lot of players, which meant that a whole lot of crap happened all at once in the Mythos phase, and things often progressed before we had a chance to fix them. They have released three expansions: Dead of Night, Under Dark Waves (which is supposed to include Innsmouth and Kingsport stuff), and Secrets of the Order. If you enjoy Arkham 2e, I strongly recommend Eldritch Horror – it is a very similar experience, but streamlined and much more adapted to each Ancient One (at the cost of only getting four AOs in the core box, and even they kinda need the Forsaken Lore expansion to get the proper amount of stuff). The last expansion was released in 2018 though, but I don't really feel the game needs any more expansion – I don't even have the last one, and I don't feel like I've played it enough to get bored with what I have. I would also challenge the idea that a board game needs expansions to "be supported". In my experience, expanding a board game means walking a fine line – it's real easy to add a bunch of stuff that dilutes the aspects that people actually liked about the game – particularly in card-based games like Arkham 2e and Eldritch. In Eldritch Horror, they have managed a part of this problem by making some of the new stuff dependent on playing either with a particular Ancient One or with a particular Prelude. So unless you're fighting the Elder Things, Antarctica is not in play. [/QUOTE]
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