Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Geek Talk & Media
[Board Games] Richard Borg
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bento" data-source="post: 4448267" data-attributes="member: 36597"><p>I've been looking at C&C:A for a year now (reading reviews on Boardgamergeek.com) and finally picked it up Friday night. Spent a few hours putting stickers on, reading the rules and yesterday afternoon played my first solo walk-through game. Here's my impressions:</p><p> </p><p>* Blocks were smaller than I thought they would be. For whatever reason I pictured them to be about twice the size than they really are. </p><p>* Loved that the vital stats for units were NOT on the blocks. I've played games that use chits and now that I'm getting older, my eyesight isn't as good as it used to be!</p><p>* Loved that cards propelled the action. When I read reviews for M44 I thought that this would make the game action too restrictive. How could turns based on cards mimic actual combat? It can't, but neither can a lot of mechanics that have been tried over the years. Now that I've sit down and had five cards to chose from, I actually like how it focuses me on likley action that ought to be taken, rather than putting the onus on me to come up with tactics on my own.</p><p>* Neutral on combat resolution mechanic. The dice seem a little rock-paper-scissor as in many cases there is only a one-out-of-six chance a hit will occur. This will take more playing to figure out if I like it or not.</p><p> </p><p>After it was all together and on the table yesterday my 8 year old son came by and told me "well it doesn't look as boring as I though!" From him that's a great compliment. Maybe in a couple of weeks I can get some games in with RL competitors.</p></blockquote><p></p>
[QUOTE="bento, post: 4448267, member: 36597"] I've been looking at C&C:A for a year now (reading reviews on Boardgamergeek.com) and finally picked it up Friday night. Spent a few hours putting stickers on, reading the rules and yesterday afternoon played my first solo walk-through game. Here's my impressions: * Blocks were smaller than I thought they would be. For whatever reason I pictured them to be about twice the size than they really are. * Loved that the vital stats for units were NOT on the blocks. I've played games that use chits and now that I'm getting older, my eyesight isn't as good as it used to be! * Loved that cards propelled the action. When I read reviews for M44 I thought that this would make the game action too restrictive. How could turns based on cards mimic actual combat? It can't, but neither can a lot of mechanics that have been tried over the years. Now that I've sit down and had five cards to chose from, I actually like how it focuses me on likley action that ought to be taken, rather than putting the onus on me to come up with tactics on my own. * Neutral on combat resolution mechanic. The dice seem a little rock-paper-scissor as in many cases there is only a one-out-of-six chance a hit will occur. This will take more playing to figure out if I like it or not. After it was all together and on the table yesterday my 8 year old son came by and told me "well it doesn't look as boring as I though!" From him that's a great compliment. Maybe in a couple of weeks I can get some games in with RL competitors. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
[Board Games] Richard Borg
Top