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[Board Games] Settlers of Catan
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<blockquote data-quote="C_M2008" data-source="post: 4596014" data-attributes="member: 65375"><p>C&K has never taken us more than 1.5 hours. But we use the interbuild for 5+ players. We like the added tactics the game adds (like intentionally losing defense to screw other players) while still keeping the core of the catan gameplay.</p><p> </p><p><u>For the player wanting more hex setups:</u></p><p> </p><p>For 4 players:</p><p> </p><p>-Mix/shuffle up your land and sea tiles(the ones from the basic game assuming you aren't running a "discovery" scenario via seafarers).</p><p> </p><p>-deal out a row of 7 tiles vertically infront of you.</p><p>-next put 6 tiles to either side of this, then 5, then 4.</p><p>-turn the number chits face down and deal them out randomly, if any two of the same # touch move the chits around until they do not or make as few touches as possible. The same holds true for 6's & 8's. Resource inequality is okay as it spices up trading.</p><p>-If playing with later edition pieces, place ports as you see fit.</p><p>-play</p><p> </p><p>-if playing without boats, recommend allowing players to build a bridge(a road) for either the boat cost or a road plus an ore, this will allow islands to be accessed or water to be crossed. This house rule has served us quite well over the years.</p><p> </p><p>For more players: quite similiar, not sure on the tile distribution as I don't have any of the size expansions myself, although some friends do.</p></blockquote><p></p>
[QUOTE="C_M2008, post: 4596014, member: 65375"] C&K has never taken us more than 1.5 hours. But we use the interbuild for 5+ players. We like the added tactics the game adds (like intentionally losing defense to screw other players) while still keeping the core of the catan gameplay. [U]For the player wanting more hex setups:[/U] For 4 players: -Mix/shuffle up your land and sea tiles(the ones from the basic game assuming you aren't running a "discovery" scenario via seafarers). -deal out a row of 7 tiles vertically infront of you. -next put 6 tiles to either side of this, then 5, then 4. -turn the number chits face down and deal them out randomly, if any two of the same # touch move the chits around until they do not or make as few touches as possible. The same holds true for 6's & 8's. Resource inequality is okay as it spices up trading. -If playing with later edition pieces, place ports as you see fit. -play -if playing without boats, recommend allowing players to build a bridge(a road) for either the boat cost or a road plus an ore, this will allow islands to be accessed or water to be crossed. This house rule has served us quite well over the years. For more players: quite similiar, not sure on the tile distribution as I don't have any of the size expansions myself, although some friends do. [/QUOTE]
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[Board Games] Settlers of Catan
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