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<blockquote data-quote="Dioltach" data-source="post: 8129351" data-attributes="member: 21843"><p>I think (gut feeling, combined with hanging round on Boardgamegeek) that there are two things going on, both related to Kickstarter.</p><p></p><p>First, there's the belief that games need to be bigger and flashier than what's gone before to attract attention. So more components, more minis, anything to make backers salivate at the prospect of getting their hands on them (for example, I have Nemesis, plus the Aftermath and Voidseekers expansion - cool, but completely unnecessary given how comprehensive the basic game is).</p><p></p><p>Second, Kickstarter makes it possible for anyone to make their own game. So there are a lot of "heavy games for heavy gamers" being made, basically along the lines of, "I love such and such a game, but it would be better if it has rules to cover a dozen other situations." These games take an enjoyable game and add several layers of complexity. Essentially it's like going from BECMI to AD&D 2e with all the optional rules and splatbooks.</p><p></p><p>Those are my thoughts, anyway. I could be completely wrong, and perhaps cynical: more and more, I'm gravitating towards lighter games for just a bit of fun and entertainment.</p></blockquote><p></p>
[QUOTE="Dioltach, post: 8129351, member: 21843"] I think (gut feeling, combined with hanging round on Boardgamegeek) that there are two things going on, both related to Kickstarter. First, there's the belief that games need to be bigger and flashier than what's gone before to attract attention. So more components, more minis, anything to make backers salivate at the prospect of getting their hands on them (for example, I have Nemesis, plus the Aftermath and Voidseekers expansion - cool, but completely unnecessary given how comprehensive the basic game is). Second, Kickstarter makes it possible for anyone to make their own game. So there are a lot of "heavy games for heavy gamers" being made, basically along the lines of, "I love such and such a game, but it would be better if it has rules to cover a dozen other situations." These games take an enjoyable game and add several layers of complexity. Essentially it's like going from BECMI to AD&D 2e with all the optional rules and splatbooks. Those are my thoughts, anyway. I could be completely wrong, and perhaps cynical: more and more, I'm gravitating towards lighter games for just a bit of fun and entertainment. [/QUOTE]
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