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<blockquote data-quote="Undrave" data-source="post: 8129444" data-attributes="member: 7015698"><p>Different games for different gamers. Sometimes one of these heavy games can be fun, but I too would rather have something lighter. </p><p></p><p>Simplifying your game rules is always a big challenge when coming up with a game. I had this mechanic in mind, for exemple, where monsters you defeat (and some loot) end up, as cards, in a pile that represent your XP that you then use that to fuel your abilities (by 'tapping' if you wish) but I just can't seem to go quite further than this into the design. Hero Quest does need a more modern competitor and it would be fun to see one that isn't too overtly complicated. Just a board where you go in, fight bad guys, get loot and get out. </p><p></p><p></p><p></p><p>That's a good point.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8129444, member: 7015698"] Different games for different gamers. Sometimes one of these heavy games can be fun, but I too would rather have something lighter. Simplifying your game rules is always a big challenge when coming up with a game. I had this mechanic in mind, for exemple, where monsters you defeat (and some loot) end up, as cards, in a pile that represent your XP that you then use that to fuel your abilities (by 'tapping' if you wish) but I just can't seem to go quite further than this into the design. Hero Quest does need a more modern competitor and it would be fun to see one that isn't too overtly complicated. Just a board where you go in, fight bad guys, get loot and get out. That's a good point. [/QUOTE]
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