Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Bob's HotDQ Issues List (SPOILERS!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mcbobbo" data-source="post: 6398319" data-attributes="member: 6680581"><p>I just finished my read-through of Horde of the Dragon Queen, and my goodness but that thing is a mess! I haven't read any reviews, so apologize if this is already-covered ground. This is a work in progress, and if you see something that I'm just wrong about, please let me know below. I tried to stay objective, and most of the items are listed as 'minor' to reflect that.</p><p></p><p>Issue number one really should be that 'Hot D Q' sounds like a melted icecream cone to me. /rimshot</p><p></p><p>In seriousness, here's my list, 42 items as of this morning:</p><p></p><p></p><p>Severity : Normal</p><p>Reference : Map</p><p>Type : Concept</p><p>Issue : Greenest is right beside the Well of Dragons. What exactly is the point of going so far out of the way with Greenest's treasure??</p><p></p><p></p><p>Severity : Normal</p><p>Reference : Episode 1</p><p>Type : Design</p><p>Issue : Way too many enemies in general, per encounter, especially Sanctuary</p><p></p><p></p><p>Severity : Minor</p><p>Reference : Episode 1</p><p>Type : Polish</p><p>Issue : Old Tunnel gate easily fixed via Mending</p><p></p><p></p><p>Severity : Normal</p><p>Reference : Episode 1</p><p>Type : Design</p><p>Issue : Dragon Attack seems super dangerous and is only scenery</p><p></p><p></p><p>Severity : Normal</p><p>Reference : Episode 3</p><p>Type : Concept</p><p>Issue : Entire Episode seems extraneous</p><p></p><p></p><p>Severity : Normal</p><p>Reference : Episode 3</p><p>Type : Mapping</p><p>Issue : Numbers aren't logical</p><p></p><p></p><p>Severity : Minor</p><p>Reference : Episode 3</p><p>Type : Polish</p><p>Issue : No clear purpose for the chute between 9 and 11</p><p></p><p></p><p>Severity : Normal</p><p>Reference : Episode 3</p><p>Type : Polish</p><p>Issue : PCs seem likely to want to raise/keep the baby dragons</p><p></p><p></p><p>Severity : Minor</p><p>Reference : Episode 3</p><p>Type : Polish</p><p>Issue : Area 10B really should just be Area 10, it's confusing</p><p></p><p></p><p>Severity : Minor</p><p>Reference : Episode 4</p><p>Type : Polish</p><p>Issue : Jos's role as a key member of the plan to raise Tiamat should be in his writeup</p><p></p><p></p><p>Severity : Minor</p><p>Reference : Episode 4</p><p>Type : Polish</p><p>Issue : Roadside Hospitality implies three dopplegangers in the last sentence</p><p></p><p></p><p>Severity : Minor</p><p>Reference : Episode 4</p><p>Type : Polish</p><p>Issue : Payback assumes there's a need for a Waterdeep ally</p><p></p><p></p><p>Severity : Minor</p><p>Reference : Episode 5</p><p>Type : Concept</p><p>Issue : Waterdeep seems severly underused</p><p></p><p></p><p>Severity : Major</p><p>Reference : Episode 5</p><p>Type : Mapping</p><p>Issue : There is no room 7</p><p></p><p></p><p>Severity : Normal</p><p>Reference : Episode 5</p><p>Type : Polish</p><p>Issue : If there were a room 7 it wouldn't serve any purpose</p><p></p><p></p><p>Severity : Normal</p><p>Reference : Episode 5</p><p>Type : Polish</p><p>Issue : Where's Jos during this episode? He needs time travel spells to be with Rezmir at least ten days before he</p><p> arrives in Waterdeep.</p><p></p><p></p><p>Severity : Major</p><p>Reference : Episode 6</p><p>Type : Design</p><p>Issue : Where's Jamna? She is never menitoned again...</p><p></p><p></p><p>Severity : Major</p><p>Reference : Episode 6</p><p>Type : Design</p><p>Issue : Why are there extra canoes at the camp?</p><p></p><p></p><p>Severity : Minor</p><p>Reference : Episode 6</p><p>Type : Polish</p><p>Issue : Intro mentions 'two dragons', but that's both a secret and not effectively the case</p><p></p><p></p><p>Severity : Minor</p><p>Reference : Episode 6</p><p>Type : Polish</p><p>Issue : Pharblex's desire to betray Borngray has conflicting statements in different places</p><p></p><p></p><p>Severity : Normal</p><p>Reference : Episode 6</p><p>Type : Polish</p><p>Issue : As above, Jos can't have travelled with Rezmir as stated</p><p></p><p></p><p>Severity : Normal</p><p>Reference : Episode 6</p><p>Type : Polish</p><p>Issue : Jos should recognize the party. He spent TWO MONTHS with them.</p><p></p><p></p><p>Severity : Minor</p><p>Reference : Episode 6</p><p>Type : Polish</p><p>Issue : Do the twins know Rezmir is aware of them? Some text implies yes, but the lens text says she was spying.</p><p> Did she confront them? What happened?</p><p></p><p></p><p>Severity : Minor</p><p>Reference : Episode 6</p><p>Type : Mapping</p><p>Issue : Changing North orientation between castle levels is stupid</p><p></p><p></p><p>Severity : Minor</p><p>Reference : Episode 6</p><p>Type : Mapping</p><p>Issue : 20' scale is non-standard, and makes the stairs seem too big, squares would have been the same size as</p><p> other maps at 5'</p><p></p><p></p><p>Severity : Minor</p><p>Reference : Episode 6</p><p>Type : Polish</p><p>Issue : Area 1N refers to itself, should be 2N</p><p></p><p></p><p>Severity : Minor</p><p>Reference : Episode 6</p><p>Type : Polish</p><p>Issue : Lens says a sub-5 Dex (Slight of Hand) check breaks it. Should have happened by now. Neither Borngray</p><p> nor Rezmir have more than a +3</p><p></p><p></p><p>Severity : Minor</p><p>Reference : Episode 6</p><p>Type : Polish</p><p>Issue : Caverns 2 doesn't say it produces mist and Cavern 9 doesn't mention any flowing through, down over the</p><p> ledge. Should be hazardous, actually.</p><p></p><p></p><p>Severity : Major</p><p>Reference : Episode 6</p><p>Type : Mapping</p><p>Issue : Ledge between Caverns 9 and 10 is shaded the wrong way, makes 10 look higher</p><p></p><p></p><p>Severity : Minor</p><p>Reference : Episode 6</p><p>Type : Polish</p><p>Issue : Why is the portal in such a horrible place? The wizard could have put it anywhere, but instead chooses to</p><p> scale a cliff every time he uses it?</p><p></p><p></p><p>Severity : Minor</p><p>Reference : Episode 6</p><p>Type : Mapping</p><p>Issue : Again, confusing numbering</p><p></p><p></p><p>Severity : Major</p><p>Reference : Episode 7</p><p>Type : Design</p><p>Issue : Lodge has no commonly-used entrance. Trap between 4-5 cannot be avoided and 7 doesn't seem well-used or</p><p> the cooks would be used to it.</p><p></p><p></p><p>Severity : Minor</p><p>Reference : Episode 7</p><p>Type : Mapping</p><p>Issue : None of the walls appear fit to have a giant tapestry-slash-portal on them</p><p></p><p></p><p>Severity : Major</p><p>Reference : Episode 7</p><p>Type : Mapping</p><p>Issue : There is no room 12</p><p></p><p></p><p>Severity : Minor</p><p>Reference : Episode 7</p><p>Type : Polish</p><p>Issue : Why are there more servants than rooms?</p><p></p><p></p><p>Severity : Minor</p><p>Reference : Episode 7</p><p>Type : Polish</p><p>Issue : Talis's office seems awfully far from her bedroom.</p><p></p><p></p><p>Severity : Minor</p><p>Reference : Episode 7</p><p>Type : Polish</p><p>Issue : Treasure from the Hall is listed in the bedroom.</p><p></p><p></p><p>Severity : Major</p><p>Reference : Episode 8</p><p>Type : Design</p><p>Issue : Blagothkus's role here is not described in a way I can understand it. He's actively assisting an enemy in</p><p> hopes his comrades will fight it.</p><p></p><p></p><p>Severity : Major</p><p>Reference : Episode 8</p><p>Type : Design</p><p>Issue : Rezmir's teleporting treasure chest trick doesn't seem supportable by the rules, would majorly annoy</p><p> players if they knew about it, and access to such methods would short-circuit the entire adventure.</p><p></p><p></p><p>Severity : Normal</p><p>Reference : Episode 8</p><p>Type : Design</p><p>Issue : Again, Jos KNOWS the characters and KNOWS BY NOW they are dangerous. He's not going to risk a toe-to-toe</p><p> battle in room 12 and he'd probably tell Rath.</p><p></p><p></p><p>Severity : Minor</p><p>Reference : Episode 8</p><p>Type : Polish</p><p>Issue : Sandesyl isn't a true believer, and probably would have some treasure of her own</p></blockquote><p></p>
[QUOTE="mcbobbo, post: 6398319, member: 6680581"] I just finished my read-through of Horde of the Dragon Queen, and my goodness but that thing is a mess! I haven't read any reviews, so apologize if this is already-covered ground. This is a work in progress, and if you see something that I'm just wrong about, please let me know below. I tried to stay objective, and most of the items are listed as 'minor' to reflect that. Issue number one really should be that 'Hot D Q' sounds like a melted icecream cone to me. /rimshot In seriousness, here's my list, 42 items as of this morning: Severity : Normal Reference : Map Type : Concept Issue : Greenest is right beside the Well of Dragons. What exactly is the point of going so far out of the way with Greenest's treasure?? Severity : Normal Reference : Episode 1 Type : Design Issue : Way too many enemies in general, per encounter, especially Sanctuary Severity : Minor Reference : Episode 1 Type : Polish Issue : Old Tunnel gate easily fixed via Mending Severity : Normal Reference : Episode 1 Type : Design Issue : Dragon Attack seems super dangerous and is only scenery Severity : Normal Reference : Episode 3 Type : Concept Issue : Entire Episode seems extraneous Severity : Normal Reference : Episode 3 Type : Mapping Issue : Numbers aren't logical Severity : Minor Reference : Episode 3 Type : Polish Issue : No clear purpose for the chute between 9 and 11 Severity : Normal Reference : Episode 3 Type : Polish Issue : PCs seem likely to want to raise/keep the baby dragons Severity : Minor Reference : Episode 3 Type : Polish Issue : Area 10B really should just be Area 10, it's confusing Severity : Minor Reference : Episode 4 Type : Polish Issue : Jos's role as a key member of the plan to raise Tiamat should be in his writeup Severity : Minor Reference : Episode 4 Type : Polish Issue : Roadside Hospitality implies three dopplegangers in the last sentence Severity : Minor Reference : Episode 4 Type : Polish Issue : Payback assumes there's a need for a Waterdeep ally Severity : Minor Reference : Episode 5 Type : Concept Issue : Waterdeep seems severly underused Severity : Major Reference : Episode 5 Type : Mapping Issue : There is no room 7 Severity : Normal Reference : Episode 5 Type : Polish Issue : If there were a room 7 it wouldn't serve any purpose Severity : Normal Reference : Episode 5 Type : Polish Issue : Where's Jos during this episode? He needs time travel spells to be with Rezmir at least ten days before he arrives in Waterdeep. Severity : Major Reference : Episode 6 Type : Design Issue : Where's Jamna? She is never menitoned again... Severity : Major Reference : Episode 6 Type : Design Issue : Why are there extra canoes at the camp? Severity : Minor Reference : Episode 6 Type : Polish Issue : Intro mentions 'two dragons', but that's both a secret and not effectively the case Severity : Minor Reference : Episode 6 Type : Polish Issue : Pharblex's desire to betray Borngray has conflicting statements in different places Severity : Normal Reference : Episode 6 Type : Polish Issue : As above, Jos can't have travelled with Rezmir as stated Severity : Normal Reference : Episode 6 Type : Polish Issue : Jos should recognize the party. He spent TWO MONTHS with them. Severity : Minor Reference : Episode 6 Type : Polish Issue : Do the twins know Rezmir is aware of them? Some text implies yes, but the lens text says she was spying. Did she confront them? What happened? Severity : Minor Reference : Episode 6 Type : Mapping Issue : Changing North orientation between castle levels is stupid Severity : Minor Reference : Episode 6 Type : Mapping Issue : 20' scale is non-standard, and makes the stairs seem too big, squares would have been the same size as other maps at 5' Severity : Minor Reference : Episode 6 Type : Polish Issue : Area 1N refers to itself, should be 2N Severity : Minor Reference : Episode 6 Type : Polish Issue : Lens says a sub-5 Dex (Slight of Hand) check breaks it. Should have happened by now. Neither Borngray nor Rezmir have more than a +3 Severity : Minor Reference : Episode 6 Type : Polish Issue : Caverns 2 doesn't say it produces mist and Cavern 9 doesn't mention any flowing through, down over the ledge. Should be hazardous, actually. Severity : Major Reference : Episode 6 Type : Mapping Issue : Ledge between Caverns 9 and 10 is shaded the wrong way, makes 10 look higher Severity : Minor Reference : Episode 6 Type : Polish Issue : Why is the portal in such a horrible place? The wizard could have put it anywhere, but instead chooses to scale a cliff every time he uses it? Severity : Minor Reference : Episode 6 Type : Mapping Issue : Again, confusing numbering Severity : Major Reference : Episode 7 Type : Design Issue : Lodge has no commonly-used entrance. Trap between 4-5 cannot be avoided and 7 doesn't seem well-used or the cooks would be used to it. Severity : Minor Reference : Episode 7 Type : Mapping Issue : None of the walls appear fit to have a giant tapestry-slash-portal on them Severity : Major Reference : Episode 7 Type : Mapping Issue : There is no room 12 Severity : Minor Reference : Episode 7 Type : Polish Issue : Why are there more servants than rooms? Severity : Minor Reference : Episode 7 Type : Polish Issue : Talis's office seems awfully far from her bedroom. Severity : Minor Reference : Episode 7 Type : Polish Issue : Treasure from the Hall is listed in the bedroom. Severity : Major Reference : Episode 8 Type : Design Issue : Blagothkus's role here is not described in a way I can understand it. He's actively assisting an enemy in hopes his comrades will fight it. Severity : Major Reference : Episode 8 Type : Design Issue : Rezmir's teleporting treasure chest trick doesn't seem supportable by the rules, would majorly annoy players if they knew about it, and access to such methods would short-circuit the entire adventure. Severity : Normal Reference : Episode 8 Type : Design Issue : Again, Jos KNOWS the characters and KNOWS BY NOW they are dangerous. He's not going to risk a toe-to-toe battle in room 12 and he'd probably tell Rath. Severity : Minor Reference : Episode 8 Type : Polish Issue : Sandesyl isn't a true believer, and probably would have some treasure of her own [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Bob's HotDQ Issues List (SPOILERS!)
Top