Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Bob's HotDQ Issues List (SPOILERS!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Uller" data-source="post: 6398445" data-attributes="member: 413"><p>I have said this in other threads...I abandoned my plans to use HotDQ after reading it. I like the format and subject matter of Lost Mines for low level PCs. Some goblins, a sandboxy home base and environment to explore with some detailed locals and a somewhat interesting storyline and hints at further adventures beyond it. HotDQ's rush to get 1st level PCs off and running in dealing with a regional level threat is just silly. There aren't some high level NPCs in a place like the Sword Coast that would deal with this threat? </p><p></p><p>Level 1-5 characters should be dealing with kobalds and bandits and should be finding hints and clues as something larger and more sinister. Maybe around 6th level or so they should start running into open dragon cultists. If I were to run a campaign based on this concept, I'd give the 1st level PCs a connection to Greenest, have them explore the area, get to know the NPCs and do some jobs for them, maybe encounter some cultists spies that are scouting the place out. Around 3rd level I'd start to ramp up the presence of cult forces in the area (they aren't an army after all...it would take some time and effort to gather enough strength to take down a village protected by a fortified keep), let the PCs deal with some attempts at weakening Greenest's defenses or ability to deal with a crisis (an attempt to murder leaders, sabotage weapons, infiltrate defense forces, etc), maybe send them on some errand and upon their return from that errand spring the attack on Greenest. Depending on earlier events the village may be totally destroyed, only partially overrun or come through unscathed...that way the PCs could see the effects of their actions. So basically if I were to run it, I'd add quite a bit of play to before Ep 1 so the PCs are 4th or 5th level at the start of it and go from there.</p></blockquote><p></p>
[QUOTE="Uller, post: 6398445, member: 413"] I have said this in other threads...I abandoned my plans to use HotDQ after reading it. I like the format and subject matter of Lost Mines for low level PCs. Some goblins, a sandboxy home base and environment to explore with some detailed locals and a somewhat interesting storyline and hints at further adventures beyond it. HotDQ's rush to get 1st level PCs off and running in dealing with a regional level threat is just silly. There aren't some high level NPCs in a place like the Sword Coast that would deal with this threat? Level 1-5 characters should be dealing with kobalds and bandits and should be finding hints and clues as something larger and more sinister. Maybe around 6th level or so they should start running into open dragon cultists. If I were to run a campaign based on this concept, I'd give the 1st level PCs a connection to Greenest, have them explore the area, get to know the NPCs and do some jobs for them, maybe encounter some cultists spies that are scouting the place out. Around 3rd level I'd start to ramp up the presence of cult forces in the area (they aren't an army after all...it would take some time and effort to gather enough strength to take down a village protected by a fortified keep), let the PCs deal with some attempts at weakening Greenest's defenses or ability to deal with a crisis (an attempt to murder leaders, sabotage weapons, infiltrate defense forces, etc), maybe send them on some errand and upon their return from that errand spring the attack on Greenest. Depending on earlier events the village may be totally destroyed, only partially overrun or come through unscathed...that way the PCs could see the effects of their actions. So basically if I were to run it, I'd add quite a bit of play to before Ep 1 so the PCs are 4th or 5th level at the start of it and go from there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Bob's HotDQ Issues List (SPOILERS!)
Top