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<blockquote data-quote="Rel" data-source="post: 614471" data-attributes="member: 99"><p>I've got a question for those of you posting in this topic. I realize that this should technically go in House Rules but you folks are already in the mindset of analyzing the scribing costs and I'd appreciate your opinions.</p><p></p><p>My question is this:</p><p></p><p>Do you think that my house rules (detailed below) excessively favor the Wizard over the Sorcerer or vice-versa?</p><p></p><p>The house rules are as follows:</p><p></p><p>1) Wizards get NO free spells when they advance in level. All spells they can prepare must be found in the form of scrolls and spellbooks.</p><p></p><p>2) Scribing costs are reduced to 10% of normal (i.e. 10 GP per page). Scribing time is the same as the core rules. The GP cost for scribing is the money paid for special ink. This is a comodity purchasable in almost any town of at least medium size and it must be tracked. If you run out of ink while in the wilderness or in a dungeon, you don't just get to spin gold into new spells in your spellbook.</p><p></p><p>3) A found spellbook can be used to prepare spells from, even if the Wizard doesn't copy the spells to his own spellbook. But he must take a day to "understand" each new spell he wishes to prepare from it. This requires a Spellcraft Check (DC20+Spell Level).</p><p></p><p>4) Sorcerers may Specialize, just like Wizards. They get one extra known spell from the speciality school at each new Spell Level they are able to cast. (i.e. They know an extra 1st level spell, an extra 2nd level spell, etc.)</p><p></p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="Rel, post: 614471, member: 99"] I've got a question for those of you posting in this topic. I realize that this should technically go in House Rules but you folks are already in the mindset of analyzing the scribing costs and I'd appreciate your opinions. My question is this: Do you think that my house rules (detailed below) excessively favor the Wizard over the Sorcerer or vice-versa? The house rules are as follows: 1) Wizards get NO free spells when they advance in level. All spells they can prepare must be found in the form of scrolls and spellbooks. 2) Scribing costs are reduced to 10% of normal (i.e. 10 GP per page). Scribing time is the same as the core rules. The GP cost for scribing is the money paid for special ink. This is a comodity purchasable in almost any town of at least medium size and it must be tracked. If you run out of ink while in the wilderness or in a dungeon, you don't just get to spin gold into new spells in your spellbook. 3) A found spellbook can be used to prepare spells from, even if the Wizard doesn't copy the spells to his own spellbook. But he must take a day to "understand" each new spell he wishes to prepare from it. This requires a Spellcraft Check (DC20+Spell Level). 4) Sorcerers may Specialize, just like Wizards. They get one extra known spell from the speciality school at each new Spell Level they are able to cast. (i.e. They know an extra 1st level spell, an extra 2nd level spell, etc.) Any thoughts? [/QUOTE]
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