The discussion about the new "rust monster" is something I wonder about how other DMs dealt with "one trick monsters".
What I mean by those is monsters that have one defining feature in their stat block such as the Bodak....My problem with these monsters is that if I as a DM didn't leave out hints about the monster, the increased likelihood of TPK (or in the case of the rust monster, total item kill) jumped up way significantly past their actual challenge level.
So I never used them as random monsters in dungeons or wilderness encounters.
However, if I did give hints, the monster became ridiculously easy to beat. For example, check out how well, weak a Bodak is without its signature ability. I might as well just give out the xp and skip the battle because without its death ability, the boadk jsut gets mulched by any character 3 or even 5 levels lower.
So how do other people deal with such monsters?
What I mean by those is monsters that have one defining feature in their stat block such as the Bodak....My problem with these monsters is that if I as a DM didn't leave out hints about the monster, the increased likelihood of TPK (or in the case of the rust monster, total item kill) jumped up way significantly past their actual challenge level.
So I never used them as random monsters in dungeons or wilderness encounters.
However, if I did give hints, the monster became ridiculously easy to beat. For example, check out how well, weak a Bodak is without its signature ability. I might as well just give out the xp and skip the battle because without its death ability, the boadk jsut gets mulched by any character 3 or even 5 levels lower.
So how do other people deal with such monsters?